2.6 clash royale

2.6 clash royale

You will have to figure out your playstyle for yourself, but in this article I will try to line out some of the general tips and tricks as well as some input from professional players! Individually, 2.6 clash royale, none of the cards is strong, but together, you can win many matchups with ease once you have mastered it. 2.6 clash royale put it simply, this is a chip deck, where you defend as much as possible while playing hog riders with minimal support for damage.

Musketeer: This is another vital card in this deck. Costing only 4 elixirs, able to hit air and ground, this card is your main support and defense. At tourney standards, Musketeer deals damage and has hit points. Meaning it can 1 shot Goblins and Spear Goblins of the same level. Remember me mentioning hit points? Well, that means it can survive a fireball, multiple Mortar shells, 1 poison, 3 arrows, a lot of Zaps, and a few Logs all at tournament level. Cannon is a defensive card you place on your side of the arena to distract troops that normally would attack your tower.

2.6 clash royale

In todays latest hog cycle deck LucasXGamer is back bringing us some insane gameplay of him using this deck on high ladder. For example with only 5 cards cycled at max level you can do damage which could be important in sudden death. Ice golem is a good glass tank that can kite units away or act as a meat shield for your hog or musketeer. His frost nova can slow units down helping aid your defence too. Skeletons are great for stopping charging units like prince or bandit. This card is your main win condition. Use him to apply pressure when your opponent plays their win condition. He can also be played behind units on a counter push of even in the opposite lane to force them to split their elixir. You can play him at the bridge to kite units away from your towers, for example if a pekka is closing in on your tower he can kite it away. Later game you can use your spells to help support him especially if you know what units they have in cycle you can make prediction spell placements. Canon is a key defensive tool on this deck to help you defeat many archetypes in the game.

Ideally you should also try to identify what kind of spells they have; poison, barbarian barrel, tornado, lightning. He can also be 2.6 clash royale behind units on a counter push of even in the opposite lane to force them to split their elixir. Against both spells you obviously have to space out your musketeer.

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Average elixir 2. This is one of the most timeless decks and can be played against most decks! It does require some level of skill and also figuring out what cards your opponent has in hand. It has great defensive capabilities with the ice golem pulling their troops away. This is your main win condition, bait out your opponents counter cards for the hog rider and watch him cause havoc on their towers! You need to figure out early on what deck your opponent is using and try keep track of their cycle. The ice spirit is a good opening play at the bridge as it can potentially get chip damage at the tower.

2.6 clash royale

You will have to figure out your playstyle for yourself, but in this article I will try to line out some of the general tips and tricks as well as some input from professional players! Individually, none of the cards is strong, but together, you can win many matchups with ease once you have mastered it. To put it simply, this is a chip deck, where you defend as much as possible while playing hog riders with minimal support for damage. Minimal support includes cards like ice spirit, ice golem, and later into the game, prediction spells. Cannon, musketeer, and fireball are primarily the cards that you will want to be saving in response to your opponent. Generally, you will not be supporting your Hog Riders to brute force its way past defences, but you will be trying to place Hog Riders when they are vulnerable without elixir or the proper defences in hand by either out-cycling or waiting for the right moment for when they overcommit their elixir or if they use their defensive card elsewhere. This deck is very cheap, and this allows you to get back to the same cards very quickly, which is important for defence and offence, like getting to a second musketeer on defence, or getting to a second hog before the opponent gets to their defence again, for example.

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Try to get maximum value with all your spells while pressuring with the hog to force them to spend elixir on defence. Then there also are the most basic tips such as saving your log for their swarm cards and to always try and hit their princess tower with it when possible. Knowledge of building placements is key in Hog Cycle 2. I could go on and on, ice golem probably counters more than half the units in the game. If your log is not high enough level to one hit princesses and dart goblins at your trophy range I would suggest replacing it with either snowball or zap. This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it. It helps a great deal if you have a log ready for when they push, but prioritize using it on offense to get rid of tombstones. Against graveyard play this card close to your tower unless they have freeze to help take out the spawning skeletons. Facebook Vkontakte Discord Twitter. The second most essential card.

If your up against Lava Loon then cycling musketeers will be key to the victory while also pressuring the opposite lane.

If you have a cheap card in hand and there are some units approaching that are gonna deal over damage, play it! The musketeer will then go on to pop the lava hound and you can use an ice golem or skeletons to sponge the lava pups. Giant has fewer hit points than Golem meaning you can take it out much quicker than you could a Golem. What will you use to defend if they rush you immediately? Cannon A cheap and all around great defensive building. Assign cards to defend versus their cards, then stay true to those assignments unless necessary not to. Against both spells you obviously have to space out your musketeer. Is it the classic with inferno tower and knight or is it one of the newer variations running rascals and prince? In todays latest hog cycle deck LucasXGamer is back bringing us some insane gameplay of him using this deck on high ladder. Despite the numerous hits to the card, the ice spirit still remains in the original hog cycle deck. This matchup is kind of similar to three musketeers , since they run similar cards, the main difference being pekka and poison, where 3m runs pump and obviously, the three musketeers. Even if that Tower is low and needs 1 more hit, spells can take care of that later. Costing only 4 elixirs, able to hit air and ground, this card is your main support and defense. This is only for pulling Balloon placed in the bypass position. Examples of these being night witch golem , furnace royal giant , pekka bridge spam , elixir pump three musketeers , tesla x-bow.

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