3.5 wondrous items

Amulet of Proof Against Detection and Location. Apparatus of the Crab. Boots of Striding and Springing.

This is a catch-all category for anything that isn't a ring, staff, rod, weapon, et cetera. Anyone can use a wondrous item unless specified otherwise in the description. Wondrous items can be configured to do just about anything from create a breeze to improve ability scores. Many standard and non-standard wondrous items are described below. Blessed by ancient gods of luck, this amulet allows its wearer to change his fortune.

3.5 wondrous items

Magic Wondrous Items with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template. Jump to: navigation , search. See text. Arms 1 lb. Categories : 3. Views Page Discussion View source History. Personal tools Talk Contributions Create account Log in. Home of user-generated, homebrew pages! Alchemical Quiver. Alchemist's Bag of Tricks. Amulet of Devilbane.

Spectacles of Speculation. Eagle cape.

Anyone can use a wondrous item unless specified otherwise in the description. Usually use-activated or command word , but details vary from item to item. An 01 result indicates the wondrous item is intelligent, indicates that something a design, inscription, or the like provides a clue to its function, and indicates no special qualities. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. This amulet is a golden disk on a chain. It usually bears the image of a lion or other powerful animal. This device usually appears to be a black circular amulet, although any character looking closely at it sees a dark, moving swirl of color.

This is a catch-all category for anything that isn't a ring, staff, rod, weapon, et cetera. Anyone can use a wondrous item unless specified otherwise in the description. Wondrous items can be configured to do just about anything from create a breeze to improve ability scores. Many standard and non-standard wondrous items are described below. Blessed by ancient gods of luck, this amulet allows its wearer to change his fortune. Once per day, after the amulet's wearer attempts a saving throw but before it's determined whether the save succeeded , he may choose to reroll the saving throw. He must use the second result even if it's lower. The wearer can't use this ability if he has already rerolled the saving throw because of another ability he possesses nor can he use another ability he possesses to reroll the saving throw a second time. The amulet can be used only after it is worn continuously for 24 hours. If it is taken off, it becomes inactive until it is again donned and worn for a full 24 hours.

3.5 wondrous items

To create magic items, spellcasters use special feats. Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. While item creation costs are handled in detail below, note that normally the two primary factors are the caster level of the creator and the level of the spell or spells put into the item. A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the needed spell. Using metamagic feats, a caster can place spells in items at a higher level than normal.

Gardrops

The figment lasts until dispelled. The lodestone strengthens the boundary between the Ethereal Plane and the Material Plane, preventing any incorporeal undead from manifesting within a foot radius. Appearing as flexible cracked rock, a pair of gloves of burrowing are made from the stony hide of a xorn or similar elemental creature with the ability to burrow through earth. This opposite immediately attacks the original. Stole of justice. Blazing Skulls Sombrero. This well-made tome is always of small size, typically no more than 12 inches tall, 8 inches wide, and 1 inch thick. Summoned barbarians are constructs , not actual people though they seem to be ; they arrive with the starting equipment for barbarians. Upon utterance of the command word , a marble elephant grows to the size and specifications of a true elephant. Wearing this item violates codes of conduct for both good and lawful characters. These items appear to be wrist or arm guards. Amulet of elemental strife. Bottle of shadows.

Anyone can use a wondrous item unless specified otherwise in the description.

This water disappears completely, and if the sponge is squeezed afterward, it releases only as much water as a normal wet sponge. Necklace of Fireballs, Type VI. It only cures damage taken while the character is using the stone. Wind-caller compass. The possessor presses one face of the cube to activate a particular type of screen or to deactivate the device. If a side of the cubic gate is pressed once, it opens a gate to a random point on the plane keyed to that side. It can be hung or placed on a surface and then activated by speaking a command word. Feather of Magic Weapon. While it is lit, it also reveals all invisible creatures and objects within 25 feet of it, just like the spell invisibility purge. This displacement works just like the displacement spell and functions continually.

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