Amanda the adventurer endings

Amanda the Adventurer has risen above other children's media horror games due to its voice acting, intriguing art, and unique endings.

Inicio Discusiones Workshop Mercado Retransmisiones. Cambiar idioma. Instalar Steam. Este objeto no es compatible con Amanda the Adventurer. A step-by-step walkthrough to get all five endings and all achievements in Amanda the Adventurer!

Amanda the adventurer endings

Sign In Sign In. New Customer? Create account. Amanda the Adventurer has risen above other children's media horror games due to its voice acting, intriguing art, and unique endings. Players get stickers on their TV to note each of the five endings. Rather than unlocking different endings with different playthroughs, players unlock each ending of Amanda the Adventurer in a specific order. Each ending unlocks new opportunities in the next altered playthrough. All players begin Amanda the Adventurer by progressing through the four main tapes. A second playthrough asks the player to do the same, but players have access to new tools that allow them to manipulate the tapes and alter the course of events. One of these endings requires collecting secret lore tapes across multiple playthroughs, similar to many indie horror games like Five Nights at Freddy's.

A coloring book will appear on the table when the episode ends.

Amanda the Adventurer is an indie game published by DreadXP. This spooky little game is fairly short, but players can get a lot of mileage out of it since there are some secrets, lots of lore, and it even has five different endings. In order to get each of these endings, players will need to scour every inch of the attic they are locked in for the entire game. But some of the puzzles aren't very easy to complete alone, and some may need a hint to get every single ending this creepy story has to offer them. Players of this indie game can unlock a grand total of five endings for this game. Each ending is shown a sticker on the TV; if players don't see five stickers on the TV, they have not collected every ending possible. The five endings are:.

These are the endings of Amanda the Adventurer. A Gruesome End , known as the bad ending, can be obtained after watching " Everything Rots! In it, Amanda 's monster form bursts through the attic's trapdoor, where she lunges at Riley and kills them. This ending occurs regardless of the player's answer to Amanda's question in "Everything Rots! It is usually the first obtained. A Fateful End can be obtained in the altered "Everything Rots! After "helping" the kitten by clicking her, the TV turns off.

Amanda the adventurer endings

Amanda the Adventurer is a darkly comical horror survival escape room. The first play-through was super short, and I felt a bit duped. But then I realized that there is so much more going on. There are actually five endings, all with their related achievements. So read on if you want to find all the endings of the Amanda the Adventurer game and how to get them. Note that when you hover over something you can interact with, the pointer changes to a finger pointer. An oven and some fruits have magically moved to a table in the middle of the attic. First, set the temperature left gauge to degrees and set the timer to 40 minutes by clicking them , as you were told in the video.

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Head over to the Blabbot who should still be powered on and dump the water on him again to get the key and unlock the chest. It's the X-ray machine, if you choose anything else you'll eventually be forced to pick that one. In response, she will kick the player out of the attic. A Fateful End can be obtained in the altered "Everything Rots! Next, Amanda will ask to see the sheep. You'll return to the tape and advance through it until you get to the second weather warning. Please visit the source responsible for the item in question to report any concerns you may have regarding content or accuracy. Instalar Steam. This article contains spoilers for the entirety of Amanda the Adventurer , including its secret lore. In order to get this ending, players will need to follow along with the tapes, solving the puzzles as they are presented without deviation. There is now one final clock to adjust, the grandfather clock. This is happening in the background as two parents record a birthday surprise for their child.

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This takes the fourth-wall-breaking kids show character trope like Steve in Blue Clues and Dora from Dora the Explorer and makes it a thousand times creepier. Instead, it looks like a home movie with the labels scribbled out. If the player answers "yes" multiple times, the TV will start freaking out, forcing Riley to throw a brick at it. To power up the Blabbot in the attic, use the code GUTS on the red toolbox, take the scissors, and cut off the head of the doll on the couch, who looks like Poppy from Poppy Playtime. Amanda comments that the kitten needs help and there's not much time. This content is published for the entertainment of our users only. Riley will eventually form a four-digit code for the wardrobe. It's the one with bones above it. The next two possible endings depend on the last tape. Once the video is done, there's a new lore tape on the floor.

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