Amnesia the dark descent walkthrough
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Spoiler warning! This page contains spoilers, or hints about the game's storyline or progression. You might want to skip to the next page if you do not want facts about the game's storyline or plot revealed to you. Health represents physical health, reduced by taking damage. Damage is sustained from monsters, hazards e. Health will automatically regenerate until you reach "A few cuts and bruises". Further health can be restored by taking Laudanum, or exploring new areas.
Amnesia the dark descent walkthrough
By using this forum, you agree that some data is collected on you. Read more in our Privacy Policy. Login — Register. Thread Rating: 1 Vote s - 5 Average 1 2 3 4 5. Thread Modes. Adeno Junior Member. We're going to need this for another puzzle on the floor below. Just carry the gear, go outside, then turn left, and throw it downstairs. Grab the nearby gear resting on a pipe just outside the Flow Machine room and throw it downstairs as well. Go down the stairs and we'll solve the next puzzle to get this Elevator running! Take the two gears you just threw and then throw them into the next room. You'll see a barrel and a box. Behind them is another orange gear hiding. Grab it and put it in the middle of the room with the two other gears you got.
Turn around and go down the large hallway behind you. Pick up the pipe in this room and head back up the stairs. Now head over to the left and look at the levers.
Back at the main menu, start a new game on normal again and we are ready to begin to real playthrough. As soon as you start, turn around, head through the door behind you and pick up the first tinderbox — T 1. Exit the room and turn right, down the hall and turn right again. Enter the hallway on your left, past the knight statue. Enter a door to your right and find T 2 in there. Directly outside this room is a wardrobe with another tinderbox — T 3. Continue down the hall and check another wardrobe on the right for T 4 before heading up the stairs.
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Amnesia the dark descent walkthrough
Log In Sign Up. What do you need help on? Cancel X. Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. Walkthrough PC by Adenosine Version: 1. Thank you very much!
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Get out of that cell and continue moving. Don't worry about dying here, it's supposed to happen. One bridge on Cistern but the other bridge needs. Note 2 - Wilhelm's Contract: Tinderbox Now go to the "Catalogues" door where you can find one note and a tinderbox. Pick one up and carry it and turn back the way you came. As soon as you reach the ground, head straight into the room in front of you and enter it. After getting knocked out, we got thrown into a cell. Now that we're all geared up dohoho we still have one more task to complete before we can get this elevator working. To our immediate left is a tinderbox on the shelf. Pull the lever on the wall up and listen to the sounds of a mechanism starting up. Pick up the key just on the ground below the pipe exit. If not you're going to have to go back to the room at the start of this area, pull the lever, and try again. Turn left and pick up the laudanum on the shelf in the corner.
As you enter, walk forward and enter the first room on the right the door is already opened.
Head down the stairs and go through the door. At the bottom, head through the door ahead and go right into the laboratory. If you jump into the water while he's heading towards it he'll forget all about it and chase after you instead. Then run around the middle shelf and towards the exit and in to Back Hall. The Strappado Room: Tinderbox On your left is this room. Grab a crate from somewhere in the room and drag it underneath the troublesome pulley. As your sanity gets lower and lower it will be harder to move around and see exactly what you're doing, and it can eventually kill you too. There's a couple of ways you can escape from this cell. Continue moving along the platform and cross the bridge. Go to the door and use the Rusty Key on it.
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