Battletech engine weight chart
Support sarna. Fusion engines are the most common type of BattleMech and aerospace power plant in the BattleTech Universe, battletech engine weight chart. Fusion engines can supply great quantities of power, enough for massive vehicles and all of their weapon systems, including the directed energy weapons common on modern battlefields.
Battlemech designers have operated for centuries on the basic assumption that making a battlemech heavier increased its ability to carry armor and weaponry, and therefore its performance in toe-to-toe combat. This also comes with the assumption that certain weight classes of battlemech are sufficiently better at certain missions than other weight classes - that light mechs make better scouts, for example - that it overrides the reduced combat potential. When considered in more depth, however, it becomes apparent that the key feature of the battlemech in these cases is not its weight class, but its mobility. An Ostscout makes a better scout than an Atlas , not because of its lighter weight, but because of its superior speed and jump-capability. As a result of this, we end up with mech designers increasing a mech's weight to increase its combat potential, while keeping the speed the same to maintain the machine's appropriateness for its mission. At the extreme of this mentality, we have the CGR-1A1 Charger , which is classified as an "assault mech" by weight, but, in combat, is barely a match for most light mechs. The reason for this is that all components of the machine either remain the same weight as the cockpit does or scale linearly with increasing mech weight as the internal structure does , with one exception - the power plant.
Battletech engine weight chart
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. Like, can you "equip" Mechs with different engines that have different tonnages and movement speed, or are movement points and "ghost weight" based on the chasis itself? The author of this topic has marked a post as the answer to their question. Click here to jump to that post. Originally posted by Luke :. Showing 1 - 8 of 8 comments. I guess light Mechs with oversized engines just naturally suck?
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Home Help Rules Login Register. Pages: [ 1 ] Go Down. Jugganaut Recruit Posts: 1. What formula do you use to calculate the different engines ratings Standard, Lite, and XL has far as weight is concerned? Not sure what you mean. RifleMech Major Posts: Mech's Total Weight times it's walking speed will give you the Engine Rating.
Support sarna. The Extralight fusion engine often shortened to XL fusion engine , XL or addressed as extra-light [1] is mechanically similar to a fusion engine but uses much lighter radiation shielding. Replacing the dense tungsten carbide of standard fusion engines with a crystalline polymer similar to that of double heat sinks , the XL fusion engine is half the mass for the same performance. There is a penalty in bulk, however. The Inner Sphere XL fusion engine is twice as large as the standard fusion engine, while the Clan model is about two-thirds larger. The larger volume of the engines makes them much more likely to end up in the path of penetrating hits.
Battletech engine weight chart
Home Help Rules Login Register. Pages: [ 1 ] Go Down. Jugganaut Recruit Posts: 1. What formula do you use to calculate the different engines ratings Standard, Lite, and XL has far as weight is concerned? Not sure what you mean. RifleMech Major Posts: Mech's Total Weight times it's walking speed will give you the Engine Rating.
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Previous Index Next Threaded. Dissection of the the Charger design confirms this. Auxiliary Production Site 4. I can usually excuse the realism aspect of the game, but in this case, new and shiny equipment should usually be better in the field than the old stuff. Originally posted by Luke :. Also, I am probably the only person who doesn't mind that Ferro Lamellar occupies 12 critical slots. Examination of the tonnage required for for each combination of mech weight and speed results in the following table. The Urbanmech has a base weight of 8. Fusion engines are the most common type of BattleMech and aerospace power plant in the BattleTech Universe. Furthermore, they also require 5 ton gyroscopes, or 10 tons in the case of SuperHeavy mechs and because of the additional space occupied by the engine, XL Gyros cannot be used in non-SuperHeavy mechs. If so, I'd like to see a design that uses a Large Engine. Kali Yama Weapons Industries Incorporated. Cross-referencing the desired mech speed with the tonnage reveals the tonnage that remains after addition of all the essentials. The fusion engine is capable of powering 'Mechs, Aerospace Fighters, and other vehicles.
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What formula do you use to calculate the different engines ratings Standard, Lite, and XL has far as weight is concerned? Weights however, do change between engine types. All rights reserved. I can see them having a role in TT games with lots of infantry, air units, and light vehicles - but the former two are non-existent in this game, and light vehicles get phased-out in favor of Manticores, Shreks, and Demolishers pretty quickly. A BattleMech's fusion engine can usually last for decades on a few kilograms of hydrogen. Edit Reply Quote Quick Reply. Fusion engines, like other engines, are defined by their "engine rating". It is difficult to sustain the fusion reaction and very easy to shut down. Fusion engines are the most common type of BattleMech and aerospace power plant in the BattleTech Universe. Praxton Fusion Products Limited.
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