Bg3 lift the shadow curse
All of that takes place during a lengthy quest that will take you all across these new lands and to the edge of Moonrise Towers.
In Act Two of Baldur's Gate 3 , clear skies and lush greenery become all but extinct as you're thrust into a gloomy battlefield afflicted by the shadow curse—which continually saps your hit points and transforms the fallen into aggressive undead. While there are temporary measures to shield yourself from the malevolent effects , the curse gets stronger as you delve deeper, making it a nuisance at best and deadly at worst. There is, however, a way to accomplish what even Halsin couldn't: permanently cleanse the land of the shadow curse. Lifting Ketheric's curse for good is no easy task, but this guide is here to illuminate the path. The questline leading to the removal of the shadow curse is long and arduous, spanning much of Act Two in its entirety. Here's a quick breakdown:. The first step of this long questline starts in Act One , and ties in greatly with the main storyline: the Tiefling and Goblin conflict.
Bg3 lift the shadow curse
Fortunately, there is a method. You can find a full walkthrough on how to handle that here. Do that, but maybe Long Rest and prep your spellbooks first. Halsin will need to enter into a portal to the realm where Thaniel is being held. While he braves the dangers in there, you need to stay outside and ensure the portal stays open. What ensues is a wave defense battle where tons of Shadow Cursed enemies will crash down on you, attempting to stop you from retrieving Thaniel. Using the rock and its high-ground advantage will be important, as it literally gives you Advantage on rolls. My personal strategy was running my own character a Warlock , Gale, Shadowheart, and Karlach. My Tav and Gale stood back by the portal, blasting enemies from afar; Magic Missile is useful for clearing tricky enemies to hit, like the Ravens, and Fireball is a big crowd-clearer. Shadowheart can have Cleric wards at this point too. Hold out for the turns it will take more than it says on the clock , and eventually Halsin will return and end the fight. At this point, Halsin will mention an area of the Shadow-Cursed Lands that still had flora blooming.
With the Battered Lute in hand, walk up to Art and accept the prompt to play him a song.
Lift the Shadow Curse is a side quest in Baldur's Gate 3 where you'll investigate a way to remove the dark curse from the land. This quest features a couple of battles, so our walkthrough will guide you with some hints for those fights, in addition to detailing your rewards. Halsin asks you to meet him on the lakeshore just north of the Last Light Inn. In the meantime, Halsin will venture into a portal in an attempt to locate and rescue Thaniel. Using area of effect attacks, spells and grenades is the key to success here.
In Act Two of Baldur's Gate 3 , clear skies and lush greenery become all but extinct as you're thrust into a gloomy battlefield afflicted by the shadow curse—which continually saps your hit points and transforms the fallen into aggressive undead. While there are temporary measures to shield yourself from the malevolent effects , the curse gets stronger as you delve deeper, making it a nuisance at best and deadly at worst. There is, however, a way to accomplish what even Halsin couldn't: permanently cleanse the land of the shadow curse. Lifting Ketheric's curse for good is no easy task, but this guide is here to illuminate the path. The questline leading to the removal of the shadow curse is long and arduous, spanning much of Act Two in its entirety. Here's a quick breakdown:. The first step of this long questline starts in Act One , and ties in greatly with the main storyline: the Tiefling and Goblin conflict. Upon arriving at the Emerald Grove shortly after the Nautiloid crash of Act One, you'll learn that Halsin , their First Druid, has been kidnapped by goblins. You'll need to traverse into the goblin camp to rescue him. He's not easy to find, however, as he's stuck in bear form and imprisoned deep in the camp.
Bg3 lift the shadow curse
See how to start the quest, where to find Thaniel, how to get to Ketheric Thorm to lift the shadow curse permanently, as well as the rewards for this quest line. List of Contents. You can initiate this side quest by speaking to Halsin in camp during Act 2. He will only show up at camp if he joined you after saving him back in Act 1. He does not always appear in camp, so you might have to check back a few times. How to Save the First Druid Halsin. Halsin will need you to find a certain Thaniel to lift the shadow curse.
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All of that takes place during a lengthy quest that will take you all across these new lands and to the edge of Moonrise Towers. See How to Contribute to get started, and maybe join our Discord so we can coordinate our efforts. He's not easy to find, however, as he's stuck in bear form and imprisoned deep in the camp. I did the rest of the Shadowlands except moonrise and most of the Gauntlet of Shar and the monastery first, thinking that might lock me out of some content if I remove the curse straight away. So now Halsin is at the lakeshore again and I can actually do the lift the Shadow Curse mission… All this felt pretty stupid and lame if not a bit funny so my question is: Is there a way to retrigger the mission without having to kill Art…? Do that, but maybe Long Rest and prep your spellbooks first. This quest can only be undertaken if Defeat the Goblins was completed and Halsin agreed to accompany the party to Moonrise Towers. Now you can either sneak around and carefully try to catch him again, or you can get caught and just kill the shades. From Baldur's Gate 3 Wiki. While he braves the dangers in there, you need to stay outside and ensure the portal stays open. This quest feels broken, its also just shitty I had to reload like 4 times because you fail on a perception check that happens automatically. We managed to wake the mysterious man - a Flaming Fist called Art Cullagh.
There are multiple ways to protect yourself from the Shadow Curse of Act 2, but one quest implies that it can be removed completely. The quest that lifts the Shadow Curse is what lets you finally put Halsin in your party if you recruited him.
Halsin claims that Thaniel has been split in two, and the part of him that was left in the Shadow-cursed Lands is stronger, but needs to be recovered. If you finish Shar's Sanctum the dungeon under the Thorm Mausoleum before waking Art Callugh, you will be locked out of this questline entirely and will not be able to lift the shadow curse for your playthrough. Like you can enter through the underdark, go to last light and speak to everyone except Jaheria inside the inn and Isolde Jah is the path flagger as speaking to her spawns the harpers on the bridge going to attack convoy Then you can walk to the mountain pass entrance with the goblins, free a hyena with a sad story and choose to do their route or stealth kill all but the guy you talk to who summons the spider. Start playing. Acquire the Gauntlets for Helsik Save Hope. Great news, thanks. Note that your IP address will be publicly logged unless you create an account. Our guide to finding Thaniel's shadow half will go into more extensive detail about how to find Oliver and fight him. Alternatively, if Art Cullagh has died due to Isobel being kidnapped or killed during Resolve the Abduction , then Speak with Dead can be used to get the same information from his corpse. If we want to help, we should speak to Halsin at camp.
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