botw fanart

Botw fanart

This years Zelda Botw fanart of the Wild made me realize how much I love well executed stylized looks in videogames! Until now I mainly worked on realistic to hyper realistic environments but I thought Ill try something new and go for a BotW inspired look. Im still early in the process of creating this scene, botw fanart, atm I got my cellshaded post process done and Im starting to like the look of the grass still missing a color texture so its time to create some actual assets and start thinking about the composition! The grass is still missing a color texture but other than that I like where its going, botw fanart.

So, this took about an hour to make, and surprisingly, I did this art with just some coloring pencils that I have, because I don't have high quality copic markers. By the way this is my first post in this amino so I hope you guys like it! It was a bit hard for me because I had to put pressure on the color pencils in order to make them give the right color and not some weird swamp juice color. This website saves cookies to your browser in order to improve your online experience and show you personalized content. Read our Privacy Policy and Cookie Policy to get more information and learn how to set up your preferences.

Botw fanart

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Featured post Lily Daedo, botw fanart. Wake up Semidraws, your fate awaits you It was a bit hard for me because I had to put pressure on the color pencils in order to make them give botw fanart right color and not some weird swamp juice color.

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It is expansive, fun to play, and also incredibly awesome to look at. The many settings, characters, and plotlines have inspired many fans to create some excellent art. Many of these pieces below may even make it on your desktop as wallpaper, or on your actual wall at home. So, without further ado, check out these exceptional examples of beautiful Breath of the Wild fan art. It may even inspire you to jump back into the game itself. In this image by alanscampos , Link is doing what he does best: being heroic. He is facing off against those annoying Bokoblins.

Botw fanart

After a new trailer for the sequel to The Legend of Zelda: Breath of the Wild dropped during E3, fan artists have been smitten with the new look for the hero Link. This includes one artist on Pixiv, who drew an absolutely stunning depiction of the Hero of the Wilds. The art is notable for its detail on Link's arm, which appears to be fairly accurate to the trailer.

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Join the community. Im still early in the process of creating this scene, atm I got my cellshaded post process done and Im starting to like the look of the grass still missing a color texture so its time to create some actual assets and start thinking about the composition! Get App. Like Likes Read our Privacy Policy and Cookie Policy to get more information and learn how to set up your preferences. This website saves cookies to your browser in order to improve your online experience and show you personalized content. Its really hard to find a pattern in BotW, sometimes its completely visible even in the shadows and sometimes its completely gone or only on some parts of the mesh. Next up Im going to start working on some rocks and a character model to replace the beautiful unreal mannequin! Into Zelda? Really good job I like it so much!!

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Im still early in the process of creating this scene, atm I got my cellshaded post process done and Im starting to like the look of the grass still missing a color texture so its time to create some actual assets and start thinking about the composition! I hope to counter that with the hint of AO. Dorkling 1 day ago. Next up Im going to start working on some rocks and a character model to replace the beautiful unreal mannequin! It was really hard using the colored pencils though! Comments 9. Like The grass is still missing a color texture but other than that I like where its going. Toemoya Toemoya May 17, , am 3. Wow great job! Its really hard to find a pattern in BotW, sometimes its completely visible even in the shadows and sometimes its completely gone or only on some parts of the mesh.

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