Chapter 10 fire emblem conquest
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It has been requested that image s be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed. Camilla , Selena , Beruka. Rainbow Sage. In this chapter, Corrin and their army are waiting to board a ferry toward Notre Sagesse when a Hoshidan squadron led by Takumi arrives in the area to pick a fight with the Nohrians. Silas states he has also noticed Azura's exhaustion and notes that it hasn't been an easy journey for her, Elise has grown quite fond of Azura and has been talking to her almost nonstop since they met, and Silas states that he worries all that chatter could wear Azura out even though she's very polite; Corrin tells Silas that he may have a point and states that Azura doesn't stand a chance—once Elise starts talking, it's hard to stop her.
Chapter 10 fire emblem conquest
I'm becoming so frustrated with this chapter that I had to take a break from Conquest for a little while. I don't know how I'm supposed to beat this, does anyone have any tips? It's been over a year since I last played Conquest so my advice won't be that specific, but here's what I can recommend based on memory. That's the best I've got from memory. If you're on Normal, the enemy amount and levels should be manageable. Camilla's really good, stat-wise. She can chase the archers, though you'll want to pair her up if you do that partially for stat boost, and partially so that she can trade-swig Vulneraries. Niles is good on this map due to the sheer number of flying things. He can man the ballista for a turn, then Azura can dance for him, and he can shoot something else. Your servant will most likely be used to heal people. The Gravity staff can be used to slow down the fliers, who IMO are the biggest obstacle here. Try to snag the Dual Club on the way out. Like aggro the fuck out of the map. The biggest mistake you could make playing chapter 10 is thinking using defensive strategy and chokepoints are a reliable strategy when defensively playing 10 is the hardest thing ever due to Ninjas being designed to punish defensive plays.
I usually die around Turn Edited February 9, by Shoblongoo.
Log In Sign Up. What do you need help on? Cancel X. Topic Archived Page 1 2 3 4 of 4 Next Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Bflamer 2 years ago 1.
This chapter takes place in Port Dia. In this chapter, the objective is to defend the green tiles from enemies for 11 turns. If any enemy unit breaches through into any of the green tiles, you automatically lose. On the 3rd turn, Camilla and her two retainers arrive and join player's army. Enemy reinforcements arrive every other turn starting on the 5th turn. The quantity and ability of enemy reinforcements escalate every wave. On the 7th turn, Takumi triggers a Dragon Vein and dries all water tiles. The Sky Knights in Guard Stance in 9th turn will attempt to breach to the green tiles without stopping, though they will not attack player units in range. At the start of the chapter, you should immediately visit all the houses to grab the rewards before the sheer amount of enemies prevents you from reaching them.
Chapter 10 fire emblem conquest
It has been requested that image s be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed. Camilla , Selena , Beruka. Rainbow Sage.
Simbolo de cruz para free fire
I'm becoming so frustrated with this chapter that I had to take a break from Conquest for a little while. Sign In Register. Once the battle ends, Takumi notes that the ongoing situation is unacceptable, that the Hoshidans can't push forward with so many of their troops injured, and notes that the ongoing situation can't be happening; Corrin asks Takumi to listen to reason and states that he's lost this battle, then asks Takumi to do his soldiers a favor and order them to retreat from the port immediately, and that they can all survive with dignity intact if they comply. The area is scattered with thick forests which are impassable by land units, so fliers can help in getting across the map by bypassing the spike traps. On turn 3, angels sing out in immaculate chorus, and down from the heavens descends Camilla The Almighty One. Using Freeze to help thin out the crowd can greatly aid chances of survival. Selena, supported by Elise, can rush in to soften him up, whereupon Corrin can come in to finish the job, and you'll get an Elixir for your troubles. Mozu, Niles, and Azura usually stay in the middle to take care of Sky Knights. I took your guys advice to play more aggresively and it worked! After this event is over, he will return to his senses and help you out for the battle. Corrin should plant himself at the lower-right entrance to the central encampment, whereupon any enemies that make it to him will hopefully be mercilessly slaughtered. In order to protect Effie from an approaching Ninja, you can use Elise and her Freeze staff to lock him in place. Optimal pairings for Conquest? Name Obtainment Method.
The mission Chapter Unhappy Reunion is the tenth mission in Fire Emblem: Fates, and is part of the Conquest Chapters that can only be accessed by siding with the kingdom of Nohr during the pivotal decision.
To combat this, move Elise into support Silas, as Nyx lays down cover fire from across the water. On one run I was actually able to kill Takumi with Camilla but then someone got killed and I reset. Kana - Shigure - Dwyer - Midori - Sophie. Camilla and her retainers - Beruka and Selena - will appear right when you need them. Would you replace Garon with Roman Reigns? Use chokepoints: Effie does a great job of holding the front line and if you play your cards right, you may be able to delay or avoid breaking any more of the front wall. Camilla , Beruka and Selena arrive shortly after the beginning of the chapter. They can then move in front of Takumi, who will always attack first on the enemy phase. Corrin should plant himself at the lower-right entrance to the central encampment, whereupon any enemies that make it to him will hopefully be mercilessly slaughtered. Bflamer Topic Creator 2 years ago 7. Mind the Ninjas: It's easy to forget that some of the units who go for the front wall are Ninjas with range weapons. This chapter takes place in Port Dia.
You will not prompt to me, where to me to learn more about it?