clash royale 2 arena deck

Clash royale 2 arena deck

Skip to Content. Fortunately these decks will give you a big advantage. Written by Mike Stubbs.

Here is a listing and descriptions for some of the best decks that can be made from using Arena 2 cards in the Bone Pit. All of the decks listed will contain cards that must be unlocked by reaching Arena 2. You may not have access to some cards if you are unable to enter the Bone Pit. The Giant and Witch combo can work very well in Arena 2. When you have a clear way to one of your opponent's Towers, try dropping a Giant and then a Witch after when you have enough Elixir. Not only can the minions she summons distract other enemies, but cause your opponent to panic when they don't have enough counters to stop the incoming Giant to their Tower.

Clash royale 2 arena deck

Fortunately these decks will give you a big advantage. Clash Royale is a mobile game with deceptive depth to it. There are different strategies to use on the battlefield, you have to learn how to counter every one of the cards in the game and you need to think up a killer deck or two to climb through the ranks. A, Musketeer, Knight. Many of the opponents you will face will either use something similar or will just spam all the cards they have whenever they have the chance. This deck is great at countering both. The general idea here is that you drop your Giant, then once the Giant hits the bridge you drop another damage card or two. Giant combined with Mini P. A or Prince is a pretty scary force to deal with at this level, and even as you climb through the ranks that remains true. If you can add in a few supporting cards for the push such as a Bomber or Musketeer then you can almost guarantee that a tower is going down.

Many of the opponents you will face will either use something similar or will just spam all the cards they have whenever they have the chance.

These good decks will help you succeed throughout Arena 2, with these decks only having cards unlocked at Arena 2 and below. All around, this deck is basically made for countering with all the units turning into viable offensive cards. The best push is to build up 2 of the following: valkyrie, mini-P. This deck relies on building up spear goblins from the spear goblin hut. Since the spear goblins will wait to destroy anything coming toward the tower, you should be able to build up 2 or 3. After that place your other spear goblins down and put in the prince ahead of them.

Here you will get the clash royale best arena 2 decks which are in Bone Pit. In arena 2, six cards are unlocked skeleton army, bomber, tombstone, valkyrie, skeleton army, and baby dragon. So you have very few cards in arena 2 level, which is a bone pit; I have made some best combination decks. Average Elixir Cost: 3. Valkyrie is the best defense card for arena 2 because the skeleton gets unlocked, and most opponents use it. Valkyrie card is best to defend against skeletons. To attack your opponent, you can use giant with the goblin. If an opponent puts a skeleton on a giant, then deploy valkyrie with it so your giant service till the end. Baby dragon gives splash damage to troops which is very effective against skeleton army.

Clash royale 2 arena deck

Where did I get the idea? Well, I realized that the most powerful win conditions the card you want to get to the Tower in the game excluding Royal Giant and Elite Barbarians come from low Arenas! So in this series, I will be teaching you guys simple decks for a certain archetype that will help you build up the skills for later in the game. Clash Royale Arena 2 Deck — Giant Beatdown This deck is an aggressive deck with the first win condition you receive in the game, the Giant. Keep in mind that I will be covering a lot of skills that may seem like common sense to some because this deck is made for beginners. Cards Breakdown Giant — The card that you want to get to the tower. Never play this card alone, as it is weak by itself. Tombstone — This card is honestly so underused or used incorrectly in lower Arenas. Since Tombstone is a building, it lures defensive targeting units, such as the Giant and Hog Rider. You will want to have at least one up at all times where it is near the middle of your side of the Arena here: Fireball — You will want to use it on medium sized units.

Hanging cow bells

This deck is an aggressive deck with the first win condition you receive in the game, the Giant. You do still need to be careful of strong air units from your opponents, as you only have the Archers and the Musketeer to really deal damage. If you play this Clash Royale Arena 2 Deck in low Arenas for a long time, you will have the skills to use more complex Giant beatdown decks. When an opponent starts a push, drop a Hut on the lane they want to push, and try to take out the enemy minions with as little elixir as possible. Support with Musketeer, Valkyrie, your 3 Elixir card unless its Arrows and get ready with your Fireball for troops. You will want to have at least one up at all times where it is near the middle of your side of the Arena here:. If they invest a bit then quickly clean them up and run down the lane with a big hitter or two and then drop the Rage. As you can see, defending is extremely important to attack properly. Putting a Giant down and then following up with a Balloon after your opponent has just unleashed a pretty heavy attack is a guaranteed way to get some big damage onto a tower. After you successfully defend, you have two options:. Group Rush Down. Both cards deal high damage for such a low Elixir cost. The issue is getting to the tower in the first place. Giant combined with Mini P.

Here is a listing and descriptions for some of the best decks that can be made from using Arena 2 cards in the Bone Pit. All of the decks listed will contain cards that must be unlocked by reaching Arena 2. You may not have access to some cards if you are unable to enter the Bone Pit.

It forces you to set up solid defenses to set up for massive pushes that will be extremely rewarding. As they head for the bridge drop the Giant in front of them to tank the damage and presto, you have a massive push. The Musketeer will have the range against most enemy attackers that try to wipe out all of your units. As they head for the bridge drop the Giant in front of them to tank the damage and presto, you have a massive push. This means that the Balloon card can do some serious damage if you get a little lucky. Want more of this? This deck relies on building up spear goblins from the spear goblin hut. This group can melt a tower within seconds if left unattended, though your defensive options are somewhat limited and bad card luck can screw you over. The archers are also nice for taking out small units. If you can build up a decent wave at the opponent's tower then maybe you can save the Rage for the next one, but more often than not, just dropping it to secure the tower is the way to go. If you can add in a few supporting cards for the push such as a Bomber or Musketeer then you can almost guarantee that a tower is going down. This group can melt a tower within seconds if left unattended, though your defensive options are somewhat limited and bad card luck can screw you over. If you play this Clash Royale Arena 2 Deck in low Arenas for a long time, you will have the skills to use more complex Giant beatdown decks. Related posts.

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