commander combo deck

Commander combo deck

One of the best things about Commander is how ridiculous you can get with combos. Because of the sheer breadth of the format, cards that never would have met in competitive commander combo deck can now enable all sorts of nonsense. Whether it's infinite mana, card draw, or just ways to win the game on the spot, here are some of the sweetest and most popular combos in Commander. Going infinite is one thing, commander combo deck, sure, but what about going infinite with squirrels?

Not all players are fond of combos, but love or hate them, they're an intrinsic part of Commander. The format has nearly infinite no pun intended combo-win possibilities. However, some generals support combo builds better than others. This article guides you to the best of the legendary creatures for assembling game-winning synergies. So, here are the best combo commanders in MTG. Aside from the cards themselves, I'll also briefly cover their combo potential, some cards that allow or help them do their things. Without further ado, let's jump into some EDH combo commanders!

Commander combo deck

Brian's counting down the top 10 most iconic two-card combos of all time, from Splinter Twin in Modern to Vintage-level shenanigans! Today, I'll be exploring a fun and flashy topic: incredibly, iconic two-card combos in Magic. The criteria for today's list is pretty straightforward: two cards that appeared prominently together in a deck to combine for maximum havoc! Today's article will specifically highlight two-card combos that have left their mark on the history of the game over the years. An "oldie but goodie," the classic "Illusions Donate" combo was a defining feature of combo control decks in the early s. The premise is pretty simple: cast an Illusions of Grandeur to gain 20 life to stabilize and then Donate the enchantment with it's serious cumulative upkeep and lose 20 life clause to an opponent. It was a highly effective win condition, and a considerably more compact "win the game combo" than earlier combos such as Lich and Mirror Universe :. I love "Pandaburst" as a moment in Magic history because it represents aggro decks that also had two-card combos built into their core that can steal games outright. The condition created by Pandemonium when a creature enters the battlefield, it deals damage equal to its power to another creature or player is particularly nasty with Saproling Burst ability to create a lot of Saproling bodies with a lot of power in a hurry. The first token created deals six damage, the second five damage, the third four damage The opponent is in big trouble if they can't counter one or the other! Painter's Servant creates a condition where all cards in all zones share a color of the caster's choice.

It's also worth noting that "turn one kills" were not nearly as easy to assemble back in the day as they are now. Are incredibly powerful, consistent openings combos? Copy Cat ran roughshod over Standard and was so powerful it essentially collapsed commander combo deck entire metagame into two decks before it was eventually banned.

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Not all players are fond of combos, but love or hate them, they're an intrinsic part of Commander. The format has nearly infinite no pun intended combo-win possibilities. However, some generals support combo builds better than others. This article guides you to the best of the legendary creatures for assembling game-winning synergies. So, here are the best combo commanders in MTG. Aside from the cards themselves, I'll also briefly cover their combo potential, some cards that allow or help them do their things. Without further ado, let's jump into some EDH combo commanders!

Commander combo deck

January 17, by John Sherwood. Friendly greetings and welcome to Digital Deckbuilding , the series shining a spotlight on tools for building decks. I'm John Sherwood, amateur combo playwright. Last time, I focused on search tools to find cards. This week's production is a combo spectacle. Plus, Commander Spellbook is a potent tool for finding exactly the combo you want. This dynamic duo has the connections you need to support any aspiring EDH combo player. One boon to combo players in the EDH format is reliable access to a combo piece in the command zone.

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Attach the Helm to Aurelia and go to combat, attacking with the token, which generates another combat step - over and over again. As an aside, both of these cards are legal in Modern. Turn four; even with nothing but your commanders and land, you can activate Thrasios's ability drawing a card or putting land into play , and if you attack two separate opponents with them, draw two more cards post-combat. Commander XL Size. With these requisites met, you can pay four, activate Contagion Engine , and put two counters on the Scepter, which will now be at three. But what if you don't want to win the game immediately, but instead lock your opponents out and make them suffer? Lifegain decks are an immensely popular part of Commander, and it's rare for them not to include both Exquisite Blood and Sanguine Bond as not just cards that synergize terrifically with lifegain overall, but also end the game on the spot when combined. With both these cards out, if you gain even one life, it starts a self-perpetuating loop that can drain the whole table in one go. Najeela is a fun commander to build around for combo and non-combo builds. However, the commander pair has synergies beyond these as well. Congrats, you've now got an infinite mana loop. Because of the sheer breadth of the format, cards that never would have met in competitive formats can now enable all sorts of nonsense. Time Vault is a very bizarre Magic card from yesteryear that has had some very strange wordings and errata over the years. Combine him with cards like Food Chain for infinite mana, enabling you to cast Prossh repeatedly and amass an army.

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Congrats, you've now got an infinite mana loop. And your instants and sorceries cost one less to cast for each experience counter you have. When the Hulk "dies," its controller can search their library for a bunch of little creatures and put them directly into play:. With Tainted Pact and Thassa's Oracle , you can win as soon as you have four mana available, which is pretty ridiculous. When you move to the end step, Atraxa will proliferate, adding a fourth counter to Magistrate's Scepter. Heliod Ballista is the most "modern" inclusion on my list of incredible two-card combos. Find decks with this card: Select Format. If you do not define enough length, a scrollbar will be automatically added. Another combo that involves a commander, Aurelia, the Warleader , and Helm of the Host lets you attack as many times as you care to. This is a straightforward two-card infinite combo. These two did a lot of teaming up to dominate games at the kitchen table back in the s. If you played Standard during Khans Block it sure felt like it sometimes….

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