Crocodile 5e
Log in Register. Search titles only. Search Advanced search…. Search forums.
Find your next game group! DMsGuild: Now on Roll Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures including token artwork to fight! All rights reserved. Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used.
Crocodile 5e
Crocodiles were a large carnivorous reptile that resided in swamps, rivers, lakes, and other wetlands. Being reptiles, crocodiles were quite vulnerable to cold, becoming slow and sluggish if exposed to it. Their four legs, though short, were noted as being quite powerful in terms of propelling them rapidly through their watery habitats. Crocodiles mated once every year, laying clutches of up to 60 eggs that they then buried beneath sand. Unlike some reptiles, a female crocodile was known to carefully guard her clutch of eggs against any potential predators. When the eggs eventually hatched the mother would assist her young in getting free of the sand, but thereafter would leave them to fend for themselves. As a result, typically very few hatchlings would manage to survive to maturity. Crocodiles typically preferred to ambush their enemies, sneaking up on them and using their powerful jaws to drag people below the water. While some would try to dismember their prey once below the waters, often times crocodiles attempted to drag prey back to their lairs before feasting upon them. They were also known to lash out with their long tails, using them to disrupt an opponent's balance.
Attacks against the creature have advantage, and the creature's attacks have disadvantage.
.
Find your next game group! DMsGuild: Now on Roll Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures including token artwork to fight! All rights reserved. Roll20 uses cookies to improve your experience on our site.
Crocodile 5e
But amidst all the dragons, beholders, and goblinoids, one might forget that nature itself can pose a threat. The crocodile, a seemingly ordinary animal, brings the terrifying power and cunning of nature to the forefront of the game. Drawing inspiration from real-life crocodilians, the crocodile is a large beast that can be found in any swampy or watery environment. They are patient hunters, lying in wait for the perfect opportunity to strike. With their armored scales and immense bite force, crocodiles make for a challenging encounter for even the most seasoned of adventurers. Their natural weaponry and predatory instincts make them formidable opponents in combat.
Eotb onlyfans
May 12, UngeheuerLich. Similar Threads. Thread starter Nickolaidas Start date Mar 1, Crocodiles mated once every year, laying clutches of up to 60 eggs that they then buried beneath sand. So no need to knock you prone. All rights reserved. Play Now. November 12 By continuing to use our site, you consent to our use of cookies. Install the app. It may not display this or other websites correctly. They also help us understand how our site is being used. Sourcebooks 1st edition 2nd edition 3rd edition Version 3.
.
Pity the Ambush Monster. Or he attack rolls normally? So no need to knock you prone. In Bill Slavicsek ed. Use the Party Toolbox to manage multiple parties. You are using an out of date browser. ISBN X. Show Attribute List. Wizards of the Coast , p. Serpent Kingdoms. They were also known to lash out with their long tails, using them to disrupt an opponent's balance.
You have hit the mark. It seems to me it is excellent thought. I agree with you.
You are mistaken. I suggest it to discuss. Write to me in PM, we will talk.