Cultist simulator wiki

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Cultist simulator wiki

Cultist Simulator is a card-based simulation video game developed by indie studio Weather Factory and published by Humble Bundle. It was released for Windows , macOS and Linux computer systems in May , with mobile versions published by Playdigious and released in April A port for Nintendo Switch was released in February In a s Lovecraftian horror setting, the player amasses and expends human and nonhuman followers alongside occult texts and tools, in discovering and then pursuing any of a number of wildly differing paths to immortality, while carefully avoiding deaths arising from starvation, despair, madness, or the attention of powerful adversaries. The game is experienced through an array of playing cards moved about on a tabletop, with cards occasionally pulled from a map representing a transcendent reality accessible in dreams. Success requires partial familiarization with an intricate "Secret Histories" mythology invented for this game and for connected Weather Factory projects "Book of Hours" a followup game slated for release and tabletop RPG "The Lady Afterwards. Cultist Simulator is a narrative-driven simulation game that has the player take on the role of a citizen in one of several s European capitals, chiefly one resembling London. The player's actions may lead to their creating an illegal cult in pursuit of semi-divinity for themselves or others. Cards can represent human and nonhuman NPCs, attributes such as health, passion or reason, language proficiencies, occult books and scraps of lore, rituals, day jobs, influences obtained from dream, obsessions, cities, excavation sites, magical tools and ingredients, currencies, etc. Player choices involve combining these cards within different "verb" boxes with varying, complex outputs. The player drops cards into verbs which may respond by demanding more cards if not directly pulling them from the table, both before and after the player commits the inserted cards starting a timer for when output cards can be collected. The initial, default "Aspirant" character begins with only a "Work" verb and two cards: a menial job and the health needed to work one shift of it.

Indoctrinate innocents. Categories : Cultist Simulator Wiki.

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If you're just starting out in Cultist Simulator and want to understand the game better, or are already a seasoned player looking to achieve something in particular, then our Cultist Simulator guide will give you all the information you need. We've played the game, encountered countless good and not-so-good events, and are now sharing with you all the tips and tricks you need in order to complete a playthrough and hopefully achieve even the unachievable. For the new players out there who've heard a lot of things about the game and decided to give it a go, Cultist Simulator might seem like a fairly simple game - at first. However, you shouldn't let that fool you. The cards you'll be dealt with in time will soon turn into overwhelming chaos that you will have difficulty managing if you're not doing it right from the very start.

Cultist simulator wiki

Being a cultist is hard work. Summoning eldritch abominations and the old gods really takes it out of you and getting started can be a pain. These tidbits are meant to help you get on track and move beyond any frustrating paths you may have ran into with little knowledge of the game. Read on, aspiring cultist. And good luck.

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See all. Manage your relationships through trade and gifts or with a well-placed fireball spell. All Languages Your Languages Customize. Download as PDF Printable version. Work with your neighbors to secure a better future or crush them and use their bones to fuel your spells. Humble Bundle [a]. Retrieved 31 January Cultist Simulator is a narrative-driven simulation game that has the player take on the role of a citizen in one of several s European capitals, chiefly one resembling London. Special Sections. Archived from the original on 31 January Feed on your disciples.

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View Points Shop Items 3. Retrieved 7 July Retrieved 29 October Don't have an account? View history Talk Kennedy did this to both mimic crafting systems in other role-playing games, and to create the Lovecraftian feel to the game. Kennedy split from Failbetter and founded Weather Factory in , looking for a more hands-on role in designing and writing than his management-focused role at Failbetter. Empower your villages and production with the Celestial Witch. Retrieved 14 March The game is experienced through an array of playing cards moved about on a tabletop, with cards occasionally pulled from a map representing a transcendent reality accessible in dreams. VAT included in all prices where applicable. The player's actions may lead to their creating an illegal cult in pursuit of semi-divinity for themselves or others.

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