dnd druid wild shape

Dnd druid wild shape

Wild Shape is a versatile ability that can make your Druid effective in just about any situation. Whether you find yourself in a combat, stealth, exploration, dnd druid wild shape, or survival situation, there are ways to put Wild Shape to use. Wild Shape is a class feature for the DnD 5e druid that is gained at the 2nd level.

This table contains a list of every creature normally eligible for a druid's Wild Shape form. At the DM's discretion, some additional beasts may be made available for use. An expanded list for Circle of the Moon can be found below. Starting at 2nd level, a druid identifying with the Circle of the Moon can turn into a beast with a challenge rating as high as 1. Starting at 6th level, they can turn into a beast with a challenge rating as high as their druid level divided by 3, rounded down. Additionally, starting at level 10, they may expend two uses of Wild Shape to become an air elemental , an earth elemental , a fire elemental , or a water elemental.

Dnd druid wild shape

Wild Shape is an exciting and versatile Druid class feature which a lot of people want to use, but which is easy to use badly. Understanding Wild Shape mostly boils down to understanding what form to take; which forms work, which forms work in specific situations, and which forms just never work. There is a lot of confusion around the rules of Wild Shape and its interaction with your racial traits and class features. I strongly recommend listening to this episode of the Dragon Talk podcast , in which Jeremy Crawford spends 45 minutes discussing the minutiae of Wild Shape and its interaction with other stuff. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Instead, look here for forms you want to use for scouting and infiltration. Flight is typically your best bet for scouting, which makes the Owl the best option. Underwater, the Octopus is your best bet.

Marketplace Toggle Dropdown. Advertisement Create a free account. Circle of the Moon druids excel in combat because they are capable of transforming into more powerful creatures than any non-Circle of the Moon druid.

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Wild Shape is an exciting and versatile Druid class feature which a lot of people want to use, but which is easy to use badly. Understanding Wild Shape mostly boils down to understanding what form to take; which forms work, which forms work in specific situations, and which forms just never work. There is a lot of confusion around the rules of Wild Shape and its interaction with your racial traits and class features. I strongly recommend listening to this episode of the Dragon Talk podcast , in which Jeremy Crawford spends 45 minutes discussing the minutiae of Wild Shape and its interaction with other stuff. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance.

Dnd druid wild shape

Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class. Armor: Light armor, medium armor, shields druids will not wear armor or use shields made of metal Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears Tools: Herbalism kit Saving Throws: Intelligence, Wisdom Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival. You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom Perception check but can't decipher it without magic.

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You can stay in a beast shape for a number of hours equal to half your druid level rounded down. Keen Sight Hyena 0 Medium 5 11 11 13 12 50 ft. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious. Druid Circle At 2nd level, you choose to identify with a circle of druids. Climb 20 ft. Circle of the Moon Druid by Nicholas Eliasy. This field is for validation purposes and should be left unchanged. To cast one of these druid spells, you must expend a slot of the spell's level or higher. Druid Subclasses and Wild Shape Variations Circle of the Moon Circle of the Moon druids excel in combat because they are capable of transforming into more powerful creatures than any non-Circle of the Moon druid. CR 4 is very disappointing. You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. As previously mentioned, it's usually optimal for Druids to utilize animal forms for defensive purposes. The druid assumes the hit points of the beast they have transformed into. Casting the spell doesn't remove it from your list of prepared spells. At the DM's discretion, some additional beasts may be made available for use.

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When you transform, you assume the beast's hit points and Hit Dice. As normal, you can't increase an ability score above 20 using this feature. Furthermore, outside of combat, as Wild Shape allows Druids to assume animal forms for several hours, it's a perfect option for an unassuming disguise as well as an easy means of providing reconnaissance once flying forms are accessible. Barbarian Fighter Monk Rogue. Giant Snail. This can be a bummer for a class that is built around casting spells, but there is a workaround. Blindsight 60 ft. Barkskin , Spider Climb. This ability is what makes druids good tanks, even if they may not appear so at first glance. Armor: Light armor, medium armor, shields druids will not wear armor or use shields made of metal Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears Tools: Herbalism kit Saving Throws: Intelligence, Wisdom Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival. CR 2 is where Wild Shape forms start to really improve in damage output, which lines up with martial characters like Fighters getting Extra Attack.

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