Domain cleric

DnD Clerics are among domain cleric most diverse and interesting classes in 5e DnD. Because your choice of Divine Domain so greatly affects your capabilities, Clerics can fit a variety of roles and play styles.

Edit this menu. Home Edit this menu. Create account or Sign in. Death Domain : Simplistic Necrotic Damage boost build. Knowledge Domain : Skill-booster sage build. Life Domain : Full healer build. Protection Domain : A defensive warrior build.

Domain cleric

None are useless, and few are overwhelmingly powerful. However, they are not made entirely equal. Some stand out above the rest due to unprecedented synergy between their abilities or standout features that elevate them over other subclasses. However, players have to make the right choices to get the type of cleric they want. Every cleric Domain is themed around the concepts or elements representing their gods. Most also have one area of the game or one party role that they excel in, with all or most of the features creating a coherent playstyle and well-defined niche. None of the Nature Domain's abilities are poor or unhelpful in their own right. However, they are disorganized. It gets Divine Strike without any ability to use martial weapons, the ability to give allies resistance to elemental damage without any other focus on buffing or support, and a very situational Channel Divinity that isn't built on for many levels. Trickery clerics benefit from valuable magic and utility that the class doesn't otherwise have. These clerics gain access to illusion spells such as Disguise Self and Mirror Image, both of which can be profoundly useful in their own right. Additionally, abilities like Invoke Duplicity open up opportunities for mischief outside of combat. It can be a fun twist on the cleric archetype, but players may be better off with Arcane Trickster rogues instead. One such subclass is the Tempest Domain. Clerics of the Tempest Domain notably gain the Channel Divinity ability Destructive Wrath, allowing their thunder and lightning attacks to deal their maximum possible damage.

If domain cleric deity intervenes, you can't use this feature again for 7 days, domain cleric. Ideally, a player will check with their DM to see if a Knowledge Domain cleric's skills will be relevant, since niche subclasses like these run the risk of becoming useless in many campaigns.

Your choice of domain is the single most important decision that you will make when playing a cleric. Depending on your Divine Domain, you might serve as a front-line martial warrior similar to the Paladin and the Fighter, you might be a durable support caster and healer, or you might largely ignore friendlier spellcasting in favor of incinerating your foes with divine magic. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Weapon attacks and cantrips are both viable options for the clerics offensively. Until level 5 when cantrip damage increases and martial characters typically get Extra Attack, you can be effective with either regarless of your Divine Domain.

Your choice of domain is the single most important decision that you will make when playing a cleric. Depending on your Divine Domain, you might serve as a front-line martial warrior similar to the Paladin and the Fighter, you might be a durable support caster and healer, or you might largely ignore friendlier spellcasting in favor of incinerating your foes with divine magic. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Weapon attacks and cantrips are both viable options for the clerics offensively. Until level 5 when cantrip damage increases and martial characters typically get Extra Attack, you can be effective with either regarless of your Divine Domain. At 5th level and beyond, your domain will determine which options are effective. Levels 5 through 7 are notably painful for clerics that prefer to use weapons, but after that point Divine Strike makes weapon damage roughly comparable to unmodified cantrips for clerics expected to use weapons in combat.

Domain cleric

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While being a healbot is a curse I would never wish on a friend at the table, the utility of a reliable source of large amounts of healing is undeniable, and in a party with injury-prone members or members with big pools of hit points but terrible AC looking at you, barbarians a life cleric is an astonishingly useful asset. This can turn the tables on monsters that naturally avoid light, such as kobolds and drow. Knowledge provides some very good abilities, and a lot of great options for gathering information by mundane, magical, and potentially metagame means. The Life domain is a strong choice for a player who wants to play a healer, but it's limited by the design of the game. Assessments and suggestions for specific Optional Class Features are presented here, but for more information on handling Optional Class Features in general, see my Practical Guide to Optional Class Features. About The Author T. Forge clerics have many powerful, simple abilities. Every cleric Domain is themed around the concepts or elements representing their gods. This makes them more effective as long as they are near each other and allows them to share the damage they take. If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

DnD Clerics are among the most diverse and interesting classes in 5e DnD.

Ability Score Improvement When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Saves : Wisdom and Charisma saves cover some of the most debilitating effects in the game. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. People told me I was out of my mind when I first advocated banning peace domain, and now I see my arguments repeated all over the place online. Simple weapons will be fine, especially once your spells eclipse your damage output with weapons. Order Domain falls somewhat flat around mid levels. About The Author T. If you prepare the 1st-level spell Cure Wounds , you can cast it using a 1st-level or 2nd-level slot. You might find that the damage boost from such weapons is enough to make using a weapon appealing. However, they don't scale well throughout the game, particularly as one additional melee attack becomes less impactful. What happens if the illusion is attacked? The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. The Druid cantrip gives access to Shillelagh, allowing the Cleric to attack in melee with their Divine Strike. What about spells like Daylight or Darkness?

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