Electro giant

It spawns a slow, single-target, building -targeting, melee, electro giant, ground troop with very high hitpoints and moderate damage. Enemy units who damage the Electro Giant while being within a 3-tile radius of him will be damaged electro giant stunned for 0.

Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of "Hog Riderrrrr" all the way through the Arena doors. Spawns three Goblins anywhere in the Arena. It's going to be a thrilling ride, boys! He lands with the force of 1, mustaches, then jumps from one foe to the next dealing huge area damage. Stand aside!

Electro giant

FINALLY we have found an electro giant deck that is actually viable and works, today's pro Jupiter king who was on the channel last, is sharing this deck that he used to win a grand challenge. Looking at the deck you can see it has the ice wizard, tornado and goblin cage which is still one of the strongest trio's in the game on defence. The splash damage in this deck makes it difficult for your opponent to break through your defence, and while electro giant is still very weak, supporting him with the other units inside this deck is how you will win a match-up. Don't be too aggressive with your lightening, try to get good spell value while taking out their main support cards. Ice wizard has great synergy with the tornado on defence, it can be used to slow down almost any push in the game and is capable of defending both ground and air units. Try to protect him on defence so he can support your offensive pushes. He can also be used to defend against a graveyard. Goblin cage can be used to kite and distract the opponent win conditions. You can pair this card with ice wizard on defence, once the cage dies the brawler will protect the ice wizard. Play this card same lane, three tiles from the river, to counter a hog rider.

He lands with the force of 1, mustaches, electro giant jumps from one foe to the next dealing huge area damage. It's going to be a thrilling ride, boys!

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Clash Royale has still a loyal fan-base and with the new Clan Wars system coming in, it has been a mixed reaction, but still going strong. Plenty of cards in the game can be used and in Clash Royale since experimentation is key. There are several cards that yield very good results when used in the right manner with a good deck. Speaking of which, new cards in the form of Electro Giant and Electro Spirit have announced their arrival to the game, with the Season 16 update. So, in this article, we have listed the best Electro Giant decks in Clash Royale , after trying out the best possible ones.

Electro giant

Hey guys! This is also the th card to be added in the game! Note: All values mentioned take into account the stats at Tournament Standard aka level 9. So all the normal Zap interactions are valid for the eGiant as well. This makes him immune to cheap swarms as he will easily kill them if they touch him. Since he also stuns the troops it also makes it immune to Inferno Tower and Inferno Dragon. But, they both have a longer range than 3 tiles, so this only holds true when he is close to them, otherwise he will be melted away.

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What an egg-cellent ability. For more information see Supercell's Fan Content Policy. Spawns three Goblins anywhere in the Arena. Cards Players Clans. Sign In Register. Fast melee troop that targets buildings and can jump over the river. Swings from the hip, but packs a huge punch. Star Level 1. The best starting plays with this deck is the barb barrel, cage or dark prince. Card Types. Star Level 3. Late Stage Gameplan. Enemy units who damage the Electro Giant while being within a 3-tile radius of him will be damaged and stunned for 0. This mystical creature will be reborn as an egg when destroyed.

It spawns a slow, single-target, building -targeting, melee, ground troop with very high hitpoints and moderate damage. Enemy units who damage the Electro Giant while being within a 3-tile radius of him will be damaged and stunned for 0.

Play this card same lane, three tiles from the river, to counter a hog rider. It spawns a slow, single-target, building -targeting, melee, ground troop with very high hitpoints and moderate damage. Star Level 3. Arena Level. Spawns three Goblins anywhere in the Arena. Deal a total of , Damage to enemy Troops or buildings. He lands with the force of 1, mustaches, then jumps from one foe to the next dealing huge area damage. He generally resembles the Giant , but wears gloves, goggles, and carries what seems to be an electrical device on his back called the Zap Pack. Fast melee troop that targets buildings and can jump over the river. Electro Giant. Mini P. Stand aside! A's Playhouse. Enemy units who damage the Electro Giant while being within a 3-tile radius of him will be damaged and stunned for 0. Start a Wiki.

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