Eso restoring focus
Restoring Light is one of three class skill lines available to Templar characters.
The passives allow you to increase the power of yourself healing skills even further. The Restoring Light skill-line is the third out of three Templar focused class skill-lines. Rite of Passage. Channel the grace of the gods, healing you and nearby allies for Health every 1 second for 4 seconds. You cannot move while channeling, but you gain immunity to all disabling effects. Practiced Incantation. Channel the grace of the gods, healing you and nearby allies for Health every 1 second for 8 seconds.
Eso restoring focus
Rune Focus creates a rune which increases your resistances and heals you while it's active. Standing in the rune heals you for more. The Channeled Focus morph increases the duration, and also restores your Magicka , while Restoring Focus increases the healing done and also restores your Stamina. Jump to: navigation , search. Restoring Focus Increases the healing done and causes you to restore Stamina over the duration. While the rune is active you heal for Health every 1 second, scaling off your Max Health. You also recover Magicka every 1 second over the duration. Restoring Focus : Cost: Stamina. Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by You also recover Stamina every 1 second over the duration. Channeled Focus: Fixed an issue where Channeled Focus was not giving the intended amount of magicka. Rune Focus now applies the Major Resolve and Major Ward buffs for 12 seconds, and the buff will persist for 8 seconds after you leave the protected area.
Templar Skills.
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Rune Focus creates a rune which increases your resistances and heals you while it's active. Standing in the rune heals you for more. The Channeled Focus morph increases the duration, and also restores your Magicka , while Restoring Focus increases the healing done and also restores your Stamina. Jump to: navigation , search. Restoring Focus Increases the healing done and causes you to restore Stamina over the duration. While the rune is active you heal for Health every 1 second, scaling off your Max Health. You also recover Magicka every 1 second over the duration. Restoring Focus : Cost: Stamina. Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by You also recover Stamina every 1 second over the duration.
Eso restoring focus
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Honor The Dead. Channeled Focus Increases the duration and causes you to restore Magicka over the duration. Hidden category: MetaTemplate-Load. Create a rune of celestial protection and gain Major Resolve for 25 seconds, increasing your Physical Resistance and Spell Resistance by Sacred Ground. Restoring Focus: This ability now provides the Minor Vitality buff while inside the rune. Breath of Life. Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately and healing you and nearby allies for Health every 2 seconds for 30 seconds. Ultimate Radial Sweep. Light Weaver II. The area now harms enemies who enter it, rather than healing allies, and reduces the cost. Master Ritualist. Rushed Ceremony. Channeled Focus. Developer Comments: The new design of Rune Focus more closely matches the fast action combat, while still preserving the original feel of an area of protection.
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Developer Comment: Minor Protection was moved to the Spear Wall passive to retain the total damage mitigation for tanky Templar playstyles. The Channeled Focus morph increases the duration, and also restores your Magicka , while Restoring Focus increases the healing done and also restores your Stamina. Rushed Ceremony. You also recover Stamina every 1 second over the duration. Standing in the rune heals you for more. Master Ritualist I. Lightning Splash and morphs Necrotic Orbs and morphs Negate Magic and morphs Nova and morphs Rune Focus and morphs Spear Shards and morphs Increased the base duration of this ability to 17 seconds, up from 14 seconds. Fixed an issue where these abilities were not considered as healing abilities in some cases. Cost: Stamina. Channel the grace of the gods, healing you and nearby allies for Health every 1 second for 4 seconds. Increases the radius and duration. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for Health.
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