eu4 infantry combat ability

Eu4 infantry combat ability

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Eu4 infantry combat ability

Early game morale, late game discipline Morale will keep your guys fighting longer to their number count. This works good at the start, but late game can actually seriously hurt you. This is why discipline is best overall stat. It reduces their damage taken and increases their damage. Combat ability is not offered as much. Ming has a trigger for it with their mechanics. But i take Quality ideas which contains it. The effect of discipline and combat ability is same. The difference kicks in from the fact that Discipline is affecting all types of the units, and is also increasing Defense.

If you can throw in enough Artillery to fill back row Artillery Combat Ability gives nice boost to the damage. Store Page. If morale is fine, take some discipline on opportunity.

Click this button to login. Skanderbeg Rejuvenated incoming! Hey all. The purpose of the maintenance is to push an update that'll feature, among others, the following: Permanent fix for Skanderbeg periodically going down Reallowing ironman saves to be uploaded. I hope you look forward to it, and I deeply apologize for all the problems that Skanderbeg has faced over past months. If you had any extra questions feel free to ask them on our Discord! Yours always, Jarvin.

Please help with verifying or updating older sections of this article. At least some were last verified for version 1. This article discusses the three types of land units [1] — infantry, cavalry and artillery — that make up an army , and their different models throughout the eras of the game. Land units are the main resource utilised in land warfare. The core of any army, infantry are required in order to hold the main line. All infantry have 1 pip in maneuver. These ideas are added to the infantry shock modifier from military technology which is one of the casualties multipliers which determine how much damage your infantry ultimately deals during the shock phase of combat. Cavalry is good for flanking once the main line has been filled, but are much more expensive than infantry. All cavalry have 2 pips in maneuver.

Eu4 infantry combat ability

Please help with verifying or updating older sections of this article. At least some were last verified for version 1. The basic unit of land forces is the regiment, each consisting of soldiers at full strength. Each regiment is classed as Infantry , Cavalry or Artillery.

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There are several points to be considered imo: 1 Modifiers are applied multiplicatively, so, stacking different modifers is more efficient than over-stacking one modifier. Skanderbeg Rejuvenated incoming! No one stands a chance. Jul 16, 5 0. Install Steam. These ideas are added to the infantry shock modifier from military technology which is one of the casualties multipliers which determine how much damage your infantry ultimately deals during the shock phase of combat. Chazb Major 47 Badges. New posts. Political structures. Ignore shock if you're expecting infantry and artillery fights. Generally I aim for a Infantry to Artillery ratio, with a couple of Cavalry. You often can lose more men but win battles on morale edge. Having your frontline be made up of more Cavalry than your Ratio allows, applies a Military Tactics Debuff to your Cavalry Units in the Frontline, equal to the percantage that you are exceeding your Ratio, divided by 2.

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Innovativeness and Technology. The effect of discipline and combat ability is same. The speed of the horse gives this soldier greater mobility on the battlefield, while only the most disciplined soldiers can stand in the face of the cavalry charge. These ideas are added to the cavalry fire modifier from military technology which is one of the casualties multipliers which determine how much damage your cavalry ultimately deals during the fire phase of combat. So, the best modifier in most cases is Infantry Combat Ability, as Infantry will be doing most of the fighting. This is Prussia level of power once you get all of these. Conquer Siam Taungu mission tree. Morale will keep your guys fighting longer to their number count. So, the best modifier in most cases is Infantry Combat Ability, as Infantry will be doing most of the fighting. However, Artillery takes double damage when attacked if it gets moved to front rank. Ming has a trigger for it with their mechanics. You reduce morale by inflicting casualties, but in also goes down each day. And we weren't talking about morale, but I am a Defensive taker If you really want a laugh then go full nuts and stack as many mil ideas on to a country that has great mil idea like Sweden, Prussia, France etc and watch enemy armies just melt before you.

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