Factorio map editor
Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory.
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Factorio map editor
In other languages:. Factorio includes a fully featured map editor. The editor allows the player full creative control to completely change map terrain, clone parts of the map and much more. However, the map editor cannot be used to create custom scenario scripts , for that see modding. The "Tools" tab in the GUI shown in the top left when using the map editor allows to switch between different map editor modes. Each of the modes provides different tools and ways to change the map. All editor modes use Q to clear the cursor, like the normal game. The "None" mode is the default editor mode when opening the map editor. It works very similar to the normal game, mostly providing additional utilities such as instant blueprinting, deconstruction and upgrading, and the ability to craft any item infinitely, even if item is not researched yet or hidden. Similarly, recipes in machines can be set even if they are not researched yet. The "None", surface and time editor modes are the only modes where the player's inventory is accessible so the mentioned features can be used. The decoratives editor mode allows to place and delete and decorative as desired.
The "None", surface and time editor modes are the only modes where the player's inventory is accessible so the mentioned features can be used.
In other languages:. The scenario system allows save-based mods to be created, so that installing mods separately is not necessary. This allows for server side scripting, or to provide a separate objective than the vanilla freeplay which is actually a scenario, just like the tutorial campaign. Scenarios count as mods for the purpose of isolating achievements. Creation of a scenario starts in the map editor. The map editor allows an author to save a map that they have created as a scenario.
Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory. Inspired by Creative Mode. Content Mod category: Content Mods introducing new content into the game. Cheats Mod tag: Cheats Play it your way.
Factorio map editor
In other languages:. Factorio includes a fully featured map editor. The editor allows the player full creative control to completely change map terrain, clone parts of the map and much more. However, the map editor cannot be used to create custom scenario scripts , for that see modding. The "Tools" tab in the GUI shown in the top left when using the map editor allows to switch between different map editor modes.
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Navigation menu Personal tools Log in Request account. The red flag that can be placed with this editor mode changes the spawn location of that force on that surface. The new one does require some learning for people that were used to the old one, similar to the new hotbar, but it is significantly easier to pick up for those that didn't use the old one or barely and it finaly uses similar controls to the rest of the game. Global Achievements. Home Discussions Workshop Market Broadcasts. If you created a scenario with the map editor, you can find it in the scenarios folder in your user data directory. Scenarios made by other players can be installed into a folder called scenarios in the player's user data directory. The "Tools" tab in the GUI shown in the top left when using the map editor allows to switch between different map editor modes. I swear using the current map editor makes me want to get a vasectomy. Mod category: Content. If you want to have an infinite supply of an item, place down Inifinity Chest it's in the "question mark" category in Entity Editor and set its filter to the item you want artillery shell and set how much should be kept in the chest inventory. In other languages:. From Official Factorio Wiki.
In other languages:.
In a way, a scenario takes parts from both. But most of the reason why I made this post was because I had played this game back in and put it down until now, so when I wanted to try all the new stuff that was added to the game I was a bit bewildered by the new editor. During development of 0. Scenarios count as mods for the purpose of isolating achievements. The brush allows to place decoratives in a large area at once, while the cursor place single decoratives. This operation will create a new surface that contains the map from the imported save file. This allows for server side scripting, or to provide a separate objective than the vanilla freeplay which is actually a scenario, just like the tutorial campaign. Extends the Factorio map editor with new features, testing tools, and quality of life changes. The graphical variation of the decorative depends on its position in the world and cannot be changed. Big problem of the original one was that its logic was completely separate from normal game logic, and when new things were added to the game, we often didn't add them to the editor until somebody needed them, so it was in many aspects inferior tool to actual freeplay with cheats. The Freeplay scenario is the same as the basic game, where the objective is to launch a rocket. In the technology GUI T technologies can be instantly researched by shift clicking the research button after selecting the desired technology.
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