Factorio programmable speaker

The programmable speaker There has always been some talk around the office about a music box that can be used to factorio programmable speaker simple sounds, you could even connect it to the circuit network and make simple songs. I put it on my long list of circuit network ideas, and in the past few week it has been coming to life, factorio programmable speaker. So today I'll be talking about an exciting new entity coming in 0.

Post by Depresso » Thu Jan 25, pm. Post by Jap2. Privacy Terms. Skip to content. Factorio Forums www. Quick links. Programmable Speaker Don't know how to use a machine?

Factorio programmable speaker

In other languages:. The programmable speaker is a circuit network entity that is capable of producing alerts in the form of sound, and elements on nearby players' guis. It can be connected to the circuit network to produce an alert when a signal drops below a certain value, for example. It can be toggled whether the sound plays globally so that it can be heard anywhere on the map, or locally so it will only be audible in the immediate vicinity of the speaker. As a courtesy, only enable global play on multiplayer when it is important that all players be notified. Only 50 sounds can be heard at once due to a game limitation. The volume of the programmable speaker can be controlled in the GUI. This determines the audio volume, and the carry distance if global playback is unticked. The range at full volume appears to be 64 tiles. As well as playing a sound, it can also be set to send a GUI text alert so the player can see what has caused the alarm. Both text and an icon can be specified, as seen in the check mark image above.

And now that fun part.

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The programmable speaker There has always been some talk around the office about a music box that can be used to make simple sounds, you could even connect it to the circuit network and make simple songs. I put it on my long list of circuit network ideas, and in the past few week it has been coming to life. So today I'll be talking about an exciting new entity coming in 0. It was designed to do two main things: Show configurable GUI alerts and play audio alerts based on circuit conditions. Play audio samples as controlled by the circuit network in a way that simple songs can be created. The entity graphics are placeholder programmer graphics. Let's start with the useful part, it's pretty straightforward. You set your circuit condition, set the sound you want it to make, set whether the sound should be heard in that part of the factory or across the entire map and add an optional GUI alert message. When the circuit condition is true, the speaker will play the selected sound and show the optional GUI alert.

Factorio programmable speaker

In other languages:. The programmable speaker is a circuit network entity that is capable of producing alerts in the form of sound, and elements on nearby players' guis. It can be connected to the circuit network to produce an alert when a signal drops below a certain value, for example. It can be toggled whether the sound plays globally so that it can be heard anywhere on the map, or locally so it will only be audible in the immediate vicinity of the speaker. As a courtesy, only enable global play on multiplayer when it is important that all players be notified. Only 50 sounds can be heard at once due to a game limitation. The volume of the programmable speaker can be controlled in the GUI.

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Stuck in a mission? I am okay at the game but my builds are highly inefficient. The "Circuit value is pitch" check-box allows dynamically changing the pitch of the sound created by changing the circuit value. As for other general advice, some stuff copied and pasted from various other threads, so it may be worded somewhat funnily: Sources if you want more, it's in these threads : here , viewtopic. Quick links. There will always be that 0. Disabling polyphony is useful to avoid alerts being spammed and causing hearing damage. Skip to content. That's what most people do for smelting, and most commonly in main bus setups for things like gears and circuits as well. Log in Sign up. It can be connected to the circuit network to produce an alert when a signal drops below a certain value, for example. And now that fun part. Modders can easily add more audio samples to the entity, including custom alerts. However, if producing music, polyphony may be needed. Have fun!

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Only 50 sounds can be heard at once due to a game limitation. As well as playing a sound, it can also be set to send a GUI text alert so the player can see what has caused the alarm. Modders can easily add more audio samples to the entity, including custom alerts. Crazy ideas started to pour in, and it was quickly becoming a full-blown music production DAW with custom synthesizers and control over everything. Views Read View source View history. Usually this is done by connecting laser turrets to an accumulator, detecting higher-than-normal power usage, and connecting them to the main network. Categories : English page Logistics Circuit network. Unfortunately I can't find any blueprints at the moment, though I don't really have time to look. Recipe 2. When the circuit condition is true, the speaker will play the selected sound and show the optional GUI alert. No matter how many times I resend that packet, it never gets through, while all the other hundreds of thousands of game and map packets have no problem getting through. It was designed to do two main things: Show configurable GUI alerts and play audio alerts based on circuit conditions.

2 thoughts on “Factorio programmable speaker

  1. Willingly I accept. The theme is interesting, I will take part in discussion. Together we can come to a right answer.

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