Factorio solar panel
In other languages:. Solar panels are an unlimited source of free energy that produce no pollution. Factorio solar panel daylight hours every panel provides the maximum power level, 60kW. This means one solar panel produces an average of 42 kW phonearea one day and night cycle.
Soon, I don't have to shoot a satelite to call for help. The reflection of the sunlight on my solar cells shines some lightyears in all directions. Half of my base consists of solar cells and accumulators. But I need hours alone to build the nessessary solar cells for a few expansions of my base. Did I miss a research? Yes, I have the power reduction modules in use. I am getting the feeling that it is not intended to keep a base running on solar power alone.
Factorio solar panel
Post by Cilya » Fri Aug 29, pm. Post by ssilk » Fri Aug 29, pm. Post by DerivePi » Fri Aug 29, pm. Post by DerivePi » Sat Aug 30, am. Post by Cilya » Sat Aug 30, pm. Post by electriccat » Wed Sep 24, pm. Post by Boogieman14 » Wed Sep 24, pm. Post by MaxStrategy » Sat Sep 27, pm. Post by sinsiliux » Sun Dec 21, pm. Post by ssilk » Mon Dec 22, pm. Post by Lawvill » Wed Dec 31, pm. Post by mikehendi » Wed Dec 31, pm.
Steam engines are imo best if you have a stead supply of coal and you have them build near trees. Did I miss a research?
In other languages:. Electricity has to be produced before it can be transferred to consumers over the electric system. There are multiple methods to produce electricity:. Each steam engine needs 0. One offshore pump can supply 20 boilers and 40 steam engines.
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Factorio solar panel
Post by Tashen » Thu Aug 28, pm. Post by sbroadbent » Thu Aug 28, pm. Post by n » Fri Aug 29, am.
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A list of forum topics discussing about this can be found on the wiki page for solar panels. Burner mining drill Electric mining drill Offshore pump Pumpjack. Rocket silo Satellite. I've even tried during different daylight periods to have specific grids of just accumulators and substations. Exploitation of the result. Thanks My next task will be to create a new solar field blueprint that is optimized with this data. In vanilla factorio, without mods which change any of these values, the optimal ratio will be the same. Post by DerivePi » Sat Aug 30, am. Guessing i'm missing something simple. Accumulators are not the only way to work with solar energy. Tech Tree. This means one solar panel produces an average of 42 kW over one day and night cycle. Steam engines are imo best if you have a stead supply of coal and you have them build near trees.
In other languages:.
Steam all the way Win the game without building any solar panels. At night you can shut down the drills and furnaces, and let your factory run with the stored plates. There are also times between day and night called dusk and dawn which complicate the calculations. Those take priority over accumulators. I found a nice design from Cellidor on reddit. That is a lot of space as well, and it all needs to be near water. Skip to content. I am getting the feeling that it is not intended to keep a base running on solar power alone. If you don't build solar power, you need to spend huge amounts of time to find new coal and oil ressources. How much coal or solid fuel would that many boilers need per min? Steam engines are imo best if you have a stead supply of coal and you have them build near trees. The energy calculated for night time is incorrect it excludes the energy where the power exceeds the average power usage towards the day times and some of that energy is attributed to solar panels during the twilights. Here is an example of pattern. During the night, the energy consumption is generally a bit higher since lights are turned on. If it's not enough, accumulators can probably fill the difference.
Bravo, your phrase it is brilliant
Just that is necessary. An interesting theme, I will participate. I know, that together we can come to a right answer.