Fallout vault 4

This page fallout vault 4 the Locations of and loot found in the 5 Vaults in Fallout 4's Commonwealthas well as related Quests. Vaults are bunkers built before the Great War to house communities that could survive the onslaught of a nuclear war, fallout vault 4. Many vaults were built across the Unites States and were hidden in all kinds of areas.

Vault 4 was to serve as a variation on the experiment of Vault , but without any controlling influence at any time. No resident entered the vault with a set responsibility, thus no engineers, no security, no Overseer. The vault was to test how civilization might come from total anarchy. Vault 4's power structure constantly found itself changing, with no real control for any particular group, it was only when Craig McDonald, a young man living in the Vault, rallied many factions against the most powerful faction in the Vault, that order came. Most residents wanted order and control, and that was that McDonald promised. In a large fight, the power structure was reversed, and the defeated leaders exiled from the Vault, dying soon after.

Fallout vault 4

October 23, in the Fallout universe marks the day the nuclear bombs fell, ending life as it was known all across the planet. A conflict between the United States and China had escalated to nuclear war and much of the world's population was annihilated within hours. Bombs fell all across the United States, while the lucky few attempted to enter the only available shelters: underground bunkers created by the Vault-Tec corporation and advertised to the general public by the company's optimistic mascot, Vault Boy. Every Fallout title takes place decades after the Great War - Fallout 76 is the closest at 25 years post-holocaust - and generally tells the story of the main character leaving a vault to venture out into the wasteland. Fallout 2 and New Vegas , however, focus on protagonists already living amongst the rubble. Regardless of the player's origin story, each game heavily features the vaults built by Vault-Tec and some vaults built by Fallout players , whether they successfully flourished into post-war communities or the inhabitants were doomed in a variety of ways. Over two decades before the bombs fell, Vault-Tec won the bid for a grant from the U. Vault-Tec constructed a number of control vaults, built specifically for the purpose of the inhabitants survival, but a majority of the vaults were designed to conduct a wide range of experiments on the humans inside, some resulting in super mutant populations or a vault filled with clones. Vault-Tec was commissioned for only vaults, meaning a tiny fraction of the total U. Of those there were only 17 control Vaults. The other hosted some form of experiment, ranging from mundane to sadistic. For instance, Vault 12's door was intentionally designed with a malfunction to monitor the effects of radiation, and created the large ghoul population of Necropolis in Fallout. Vault 95 in Fallout 4 's Massachusetts was filled with people addicted to drugs and designed as a successful rehab facility; that is, until an undercover Vault-Tec employee revealed a hidden stash of drugs five years later, resulting in utter failure as the inhabitants spiraled into violent addiction. All vaults are not canonized in the Fallout games, leaving room for future growth in the series.

Some terminal logs imply that this part of the experiment was a success and eventually the residents were able to overcome their addictions.

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One of the most important recurring structures found in the Fallout games are Vaults; gigantic subterranean bunkers designed to house dozens to hundreds of people in the United States and protect them from the fallout of nuclear warfare. These underground colonies were built by the Vault-Tec corporation to last a tremendously long time, however, not all were the sanctuaries that they were made out to be by Vault-Tec representatives. There are 5 Vaults to be found in the main game of Fallout 4 excluding DLC , and these structures are always loaded with loot, quests, and interesting characters, so they are definitely worth seeking out and delving into, even if they sometimes house strange and deadly enemies. Players are sure to be familiar with this Vault, as it is the place where they and their family sought refuge as the bombs began to fall. However, it turned out that Vault was a site for Vault-Tec's cryostasis experiment, which meant the freezing of all the inhabitants, including the player. That is until a mercenary enters the picture to kidnap the player's child, murder their spouse, and catalyze the main quest of the game. Vault is located just northwest of the settlement known as Sanctuary , the first upgradable location in the game and where the player will call home until they decide to build their house somewhere else.

Fallout vault 4

Even if you thoroughly scavenge the Commonwealth, you might miss one of the five underground vaults hidden in Fallout 4. See where to find every vault, what unique items are inside, and which quests are associated with their locations. Fans of the Fallout series know all about the disastrous Vault-Tec experiments. Designed to test human subjects in a variety of conditions, the vaults were designed to fail from the get-go. And fail they did, leaving creepy tombs for the survivors of the apocalypse to scrounge. There are five official Vault-Tec vaults hidden in the Commonwealth.

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Under his rule, Vault 4 finally became politically stable, but was transformed into a police state. During the events that unfold of Fallout 4, Vault 95 is inhabited by Gunners that take refuge inside. Most residents wanted order and control, and that was that McDonald promised. It had been contained, but maintenance was impossible. Vault-Tec constructed a number of control vaults, built specifically for the purpose of the inhabitants survival, but a majority of the vaults were designed to conduct a wide range of experiments on the humans inside, some resulting in super mutant populations or a vault filled with clones. This sense of luxuary changed over time as inhabitants shared living quarters and share amenities. Start a Wiki. The Vault would offer addicts a chance to be rehabilitated and sheltered from nuclear fallout. By late many had taken up arms against Aton after he proposed leaving the Vault. The vault was to test how civilization might come from total anarchy. Click on the Vaults below for the full Walkthrough pages for each. Vault is the first vault you visit in Fallout 4, where the game's protaganist begins their journey. Current Wiki. Fallout Roleplaying Wiki Explore. Administrators Account management Discord.

Steve Hogarty. Published: May 30,

Leave feedback. Vault-Tec constructed a number of control vaults, built specifically for the purpose of the inhabitants survival, but a majority of the vaults were designed to conduct a wide range of experiments on the humans inside, some resulting in super mutant populations or a vault filled with clones. Source: Fallout Wiki. Residents of Vault 81 were regularly used as human test subjects for experiements in achieving this goal. At the start of the Great War, children along with their families and teachers entered the Vault and were separated. After the events of the Great War, Vault is one of few locations to remain relatively untouched by both nuclear fallout and the surviving populace above. During the events that unfold of Fallout 4, Vault 95 is inhabited by Gunners that take refuge inside. The Fallout Wiki has a list of all known vaults in Fallout , as well as their respective purpose, outcome, and locations. The following is a list of every single known Vault that can be accessed in the Commonwealth of Fallout 4. The other hosted some form of experiment, ranging from mundane to sadistic. In addition, the Vault 's reactor had been damaged in the fighting, and had begun leaking radiation. Handy robot and created Curie. Vault 75 was intended to be a safe place for children at Malden Middle School school to take cover in the event of a nuclear event.

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