fe engage mods

Fe engage mods

Better Engage Weapons adds new effects to some engage weapons that felt like they should be special, fe engage mods, like the Yato and the Falchions, as well as Roy's Wyrmslayer, Shine, Amyr, Wind Sword and the Lancereavers.

Post by GhostCow » Sun Apr 23, pm. Post by WhiteShark » Sun Apr 23, pm. Post by KnightoftheWind » Sun Apr 23, pm. Post by maidenhaver » Mon Apr 24, am. Post by Derringer » Mon Apr 24, pm. Post by GhostCow » Tue May 02, pm.

Fe engage mods

Explanations and instructions to use the features can be found on the Cobalt Wiki. Head to the release page to get the latest build. Please note that the auto-update feature and logs are not available for the time being. No, we can not fix this. Boot the game, make sure the Cobalt version is shown on the bottom right of the Title Scene, and you're good to go. Proceed to the Wiki to find out about the various features available! Before opening an issue, make sure to consult the Wiki to see if your problem is already addressed. Assuming your problem is already explained in the Wiki and you still opened an issue, we might close the issue without replying. Issues are primarily meant for Cobalt contributors to keep track of genuine problems, so please do your due diligence. In the case where you are certain the issue comes from Cobalt itself, consider opening an issue on this repository. Eventually provide a screenshot of the error message to make it easier. The code is not ready to be used by other people for the time being, as the project this runs on is unreleased for the same reasons. This might change in the future. If you are the kind of person who only uses open-source homebrews, I'd rather you don't come to rant about it and just don't use this.

Share More sharing options Sorry Rusty.

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Fe engage mods

Better Engage Weapons adds new effects to some engage weapons that felt like they should be special, like the Yato and the Falchions, as well as Roy's Wyrmslayer, Shine, Amyr, Wind Sword and the Lancereavers. It completely reworks the Runesword, Ragnarok and Leif's kit, and boosts the stats of many other weapons, aiming for "worth using late-game". Class Pack adds four new classes to the game - a covert with lances and axes, an armored-class mage, a physical Qi Adept with sword, fist and staff, and a Backup with dagger and bow. You can post now and register later. If you have an account, sign in now to post with your account. Paste as plain text instead. Only 75 emoji are allowed. Display as a link instead. Clear editor.

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Skip to content. ArsTheurgia Posted October 25, Note Only the Early Access builds of Yuzu are currently compatible. Then 3. Special thanks. Post by maidenhaver » Mon Apr 24, am. Eventually provide a screenshot of the error message to make it easier. Bug reports. Is there already a mod that makes stat growths non-random? So I fucked up the game in a way that I can't fix without starting over so I'm pretty much done with this shit. Technically I could add new classes or change existing ones, but that's a huge can of worms that I don't really want to open. I would maybe be more motivated if I thought anyone would play my mod, but I think I'm the only person on this forum who likes Fire Emblem. No, we can not fix this. It completely reworks the Runesword, Ragnarok and Leif's kit, and boosts the stats of many other weapons, aiming for "worth using late-game". So far everything is pretty good, but I definitely made Celine a bit OP.

Explanations and instructions to use the features can be found on the Cobalt Wiki. Head to the release page to get the latest build. Please note that the auto-update feature and logs are not available for the time being.

Installation and usage. ArsTheurgia Posted October 25, It's probably really easy to do. Recommended Posts. Followers 1. Latest commit. Gave up on deniggerfication. Post by KnightoftheWind » Sat May 06, am. She's normally the worst mage, but she's way better than Anna right now. Display Ignored Posts. Upload or insert images from URL. Warning Only version 2. Reload to refresh your session.

3 thoughts on “Fe engage mods

  1. The question is interesting, I too will take part in discussion. Together we can come to a right answer. I am assured.

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