Fen ve teknoloji dersinde oynanabilecek oyunlar
The effects of educational games and feedback-correction on the success of 6th grade students and the retention of the knowledge were investigated in this study. Two classes of 6th grade with equal probability in this secondary school were determined as the experimental group while another class of 6th grade was determined as the control group. The electricity and systems unit was taught for 4 hours per week for 10 weeks by means of educational games in the experimental group 1, by means of educational games and feedback-correction in the experimental group 2 and according to the current MNE Ministry of National Education curriculum in the control group, fen ve teknoloji dersinde oynanabilecek oyunlar.
The purpose of this research is to investigate the effect of game-based activities of light and sound units on middle school students' science learning according to academic achievement, motivation, attitude and gender variables. This research was conducted in two different 6 th grade level in a middle school. The quasi - experimental design with pre - test and post - test control groups was used. As a data collection tool; the academic achievement test for the 6 th grade Light and Sound unit, the motivation scale for science learning and attitude scale was used. The data was analyzed by the t-test if there were any significant differences between the independent variables. Gender differences had no effect on academic achievement and motivation but their attitude towards the lesson improved positive attitude in favor of the female students. TR EN.
Fen ve teknoloji dersinde oynanabilecek oyunlar
Language Editing Service. Adair, J. Adalar, H. Turkish Studies, 12 28 , Akbayrak, N. Akcanca, N. Caucasian Journal of Science, 4 1 , Ayas, A. Baki, N. Bilen, K. Bottino, R. Mind games, reasoning skills, and the primary school curriculum: hints from a field experiment. Boyraz, C. Demirkaya, C. Sakarya University Journal of Education, 7 3 ,
Altiparmak, K.
Altunay, D. Aksoy, B. Aycan S. Bayat, S. Ve Tural, B.
By using our site, you agree to our collection of information through the use of cookies. To learn more, view our Privacy Policy. To browse Academia. Abstract Keywords Educational systems of our epoch put the focus on the learner and enable their active participation as well as the use of many new methods and techniques in the learning process. Educational games, which are. Mert Kaya.
Fen ve teknoloji dersinde oynanabilecek oyunlar
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Ankara: Pegem Akademi. Kaya, S. Lake, C. Related Papers. English Turkish English. Adalar, H. Interdisciplinary Curriculum: Music Educator Concerns. Varan, S. Tutar, M. Aladag, C. International e-Journal of Educational Studies, 2 3 , Craig Moffat. Ankara: Harput Akademy Publishing.
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Kefeli, N. Kolstad, R. For this reason, in this study, it is aimed to determine the views of secondary school science, pre-school and primary school teachers on science education with intelligence games. Computers and Education, 59 1 , References Bayat, S. Kaytez, N. The New Educator, 9 4 , The purpose of this research is to identify the effect of the game-based method into the success of the student in teaching of science lesson elementary 4th grade. Int J Educ Methodol. Download Shute, V. Journal of Research in Education and Teaching , 5 3 , Erduran-Avci, D. Yenice, N. University of New Hampshire, Durham.
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