galactic civilizations 2 mods

Galactic civilizations 2 mods

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Mods are modifications or additional functionality that a user can choose to add to a game to make it more enjoyable. Modding is the process of altering the game and its data files to use these mods. Changes can vary from being completely cosmetic, to fundamental modifications to gameplay, such as changes to the technology tree. In Galactic Civilizations II mods may allow the user to use more ship textures or different hulls other than the ones that come with the game. These are just some of the possible mods as there might be other mods in the future that change different aspects of the game. The Mod folder that may provide these abilities has not yet been documented. All the static images in the game are stored as.

Galactic civilizations 2 mods

Much of the content of GC3 is defined in editable XML files that can be changed or added to by user created mods. It is recommended, however, that you create a folder in Mods with a name that's easy for you to remember. Then, create a folder in it and name it "Game. Make sure to use the correct XML file! There is one for the base game, another for the Intrigue expansion and another for the Retribution expansion. The folders for the expansions are in the DLC folder of the base game. An ExampleMod folder is created in the Mods folder for you the first time you run the game to show the expected folder structure of a mod. Each mod is placed in its own folder in the Mods folder. Within a mod's folder you will find or create, if you're writing a mod five folders:. Files that a mod replaces or that add content to a base file are placed in the folder with the same name as that file in the game's file structure.

Kingsapply that a mod replaces or that add content to a base file are placed in the folder with the same name as that file in the game's file structure. Work is progressing steady, the end result slowly becomes visible. Quoting calviOstertag, galactic civilizations 2 mods.

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Forum Home Login. Do you wish Galactic Civilizations 2 had Higher Resolution textures? Do you wish the planets and solar systems looked more realistic? I've been developing this mod for some weeks now, and the time is near for it's release. In short, this mod will: Replace the textures for all the races' homeworlds with new, original higher resolution versions. Replace all Class 0 planet textures with new, original higher resolution versions.

Galactic civilizations 2 mods

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Apr 24, By continuing to use this site, you are consenting to our use of cookies. Jan 12, Nov Cancel Save. There are numerous potential modding directories. Current version: 1. Namespaces Home Page Discussion. I tried installing this but it doesn't create a desktop icon or specify a path so I can't find it. Post a screenie of your mod folder. Thanks in advance! These need to go in the base game folder not the My Games folder. Some geospatial data on this website is provided by geonames.

Send Password Create Account. December 1, Includes single extension, dual mirrored, triple, quad, etc, up to a ring of 8.

This one needs some work in the design department, and some things aren't very clear on how they work. ArmOrAttAk Warlord. The mod made a bunch of improvements to the tech tree in my opinion, balanced things a little better. Please take the time to register with us. More Hull Types is also outdated. Online Offline. Is there any way to make planet killer tech? Small updates. Views Read View source View history. Varainger View Profile View Posts.

3 thoughts on “Galactic civilizations 2 mods

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