giants mountaintop catacombs

Giants mountaintop catacombs

It is an optional dungeon that is home to a few treasure items and a miniboss Foe.

To find this dungeon, go north from Zamor Ruins until you reach the bridge with fire monks, then turn south east and follow the slope down to the door. To find this dungeon, start at the Zamor Ruins Grace. Continue forwards heading through the ruins eastward, then going underneath the mountain as you turn north. You'll find a bridge with a group of fire monks. There's a ledge on the east side of the encounter area, with the door at the end of said ledge.

Giants mountaintop catacombs

An Imp will throw knives from the end of the room, and another one will drop from the ceiling. Now, proceed left to a room full of three imps; one will ambush, and two will throw pots from afar. Kill them, then use the second elevator that has chains. Move south to a large room that has a statue and make a way to the right, climb the stairs, and go to another room on the left without stepping on the trap. This area is full of giant blades going up and down as well as Exploding Living Jars. Proceed south, then enter the room to the left and climb another set of stairs to be greeted by multiple Land Squirts. Keep moving forward while ignoring the Elden Ring enemies and exit the room quickly to enter another one. Without stepping on the trap, drop from the window to the left, then drop again. Head north to a chained elevator and activate it but stay on the ground , as it will reveal a path. Leap down to the Giant Elden Ring Jar and go south. Make way around the platform and pull the lever to open the boss' room.

Make way around the platform and pull the lever to open the boss' room.

Frustrating traps and confusing routes pepper the catacombs dungeons of Elden Ring. These, coupled with difficult enemies and an intimidating boss, make the Mountaintop Catacombs one of the more difficult catacombs in the game. Further, many of the more difficult enemies in the dungeon can be easily cheesed, and the final boss is more bark than bite. After crossing the Zamor Ruins , you will come to a long bridge guarded by numerous Thorn Sorcerers and a Fire Prelate. At the bridge, turn to the south and follow the path to the left, beside the slope. The door to the catacombs will be at the end of the path. Head in and activate the Site of Grace.

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Giants mountaintop catacombs

It is an optional dungeon that is home to a few treasure items and a miniboss Foe. This page contains information on the location, walkthrough, and guide to traverse this dungeon, locate all of its treasure, and tips to defeat the enemies within. On the path through the Mountaintops of the Giants, head east from Zamor Ruins, and as you approach the large bridge, loop around the right-hand side just before the bridge to see a path sloping down to some double doors buried in the rock face.

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After this, you will come to an elevator suspended by chains. This is the location of the lever that opens the boss doors, which we'll reach later. Avoid the pressure plate on the floor for now and head towards the room to the north. Drop down into the main area of the room, which contains more exploding jars. To the north of the statue is another elevator. Mobs are tanky and hit like a truck, asshat imps. Keep going upwards to another familiar-looking room with a pressure plate at its center. Avoid the pressure plate in front of you, then continue a few paces forward to fight another giant living jar in the last and pick up a Grave Glovewort 7 you can also use the dart trap that is activated by the pressure plate to take out the living jar. Between the squirts room and the room with the jar the room with the pressure plate , look for an alcove on the side it's on your left if you're approaching the room, or on your right if you're exiting it and drop down there -- but before you fall, grab the Stimulating Boluses from the corpse to the left. These, coupled with difficult enemies and an intimidating boss, make the Mountaintop Catacombs one of the more difficult catacombs in the game. A chest in the boss room contains a Deathroot. These long ass confusing routes with elevators, traps and obnoxious enemy placements definitely made this one of the worst dungeons in the game for me. Descend the steps ahead , and you will enter a room divided by a set of stairs. Fall down the hold and either fight the pot without falling or you can turn around and run for the opposite side of the room.

An Imp will throw knives from the end of the room, and another one will drop from the ceiling.

Consider using the statue by luring the watchdog into the corridor to take it out. See the full guide on how to beat any version of this boss here. Head north to a chained elevator and activate it but stay on the ground , as it will reveal a path. Checklists All Trophies. It also lets you easily turn every arrow, blade and freezing mist trap against the dungeon enemies. I figure alot of people know this but I've seen few walkthroughs that seem unaware of that tactic. Take this elevator down, and proceed forward, you will find a square room with a green statue Statue Room 1. After pulling the lever, drop down into Statue Room 1, take the path the statue is facing and after a ride up Elevator 2, you should be ready to fight the boss, an Ulcerated Tree Spirit. Good UI having the message block other inputs until it is cleared. From Statue Room 2, take the path which the statue is facing. Also the burial watchdogs felt sorta easy to me? On the main route, past Elevator 1, take a left past the locked doors to the boss. Go up the stairs to the west, avoiding the pressure plate at the top. Stay close to the boss, learn its move set, and attack at every opening. Don't do optional route 2 and 3.

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