gotham knights patch

Gotham knights patch

Gotham Knights had some definite issues when it launched last year. A mixture of lighting problems, odd technical hangups, and strange design choices undermined what should have been an attractive game.

Gotham Knights fans are in for a treat today as developers dropped a new update that, besides fixing bugs and issues, will add new content to the game. Gotham Knights ' launch was not flawless, but developers are working on improving the game, and this update looks to improve the game set in the Batman Arkham Universe. Gotham Knights launched in , and its release was not the best, to say the least. Gotham Knights came out in a rough state, and many players complained about its performance and missing features on consoles. Since the game's launch, the gameplay experience has greatly improved, and many players noticed it. Recently the developers released a new Gotham Knights update fixing many of the issues on PC and console versions. Luckily for fans, Gotham Knights' April 27 update looks to do the same while adding more content to the game.

Gotham knights patch

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The Xbox consoles follow much the same pattern.

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GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Warner Bros. Games pushed out a new update for Gotham Knights, including the Kelvin Incident raid as well as a variety of bug fixes for PC and console. Freeze, and Clayface's point of view. The raid contains 15 floors where players can earn a new tier of stronger gear that only drops in that specific raid. New material will drop too. The update includes a new unlockable suit transmog, four new batcycle transmogs, and stronger enemies. In terms of accessibility, players can now remap their controllers and gameplay controls. Buttons that need to be held down can now be changed to toggle. Additionally, there is improved screen-reader support as well as text-to-speech capability in English.

Gotham knights patch

Gotham Knights had some definite issues when it launched last year. A mixture of lighting problems, odd technical hangups, and strange design choices undermined what should have been an attractive game. This was made all the worse from comparisons to its predecessor, Batman: Arkham Knight, which was in many ways a more visually accomplished title. But the game's key issue came down to performance, running at a highly unsteady 30fps, with harsh frame-rate drops, stutters, and frame-time fluctuations. The game felt rough and jerky as a result, particularly when travelling through the open world. For a current-gen only title pushing unambitious visuals, this level of performance bordered on unforgivable. It's not often that we produce re-reviews of games on Digital Foundry - the constraints on our time are just too heavy - and this does mean that sometimes welcome technical improvements lack the attention they deserve. We're going to make an exception for Gotham Knights though, because while our coverage was harsh but fair at the time, five months of patches have radically transformed the game - for the better.

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These issues made Gotham Knights' 30fps frame-rate target feel messy and sort of broken. A lot of my concerns here really come down to lighting quality. Recently the official Gotham Knights Twitter account revealed all the changes, bug fixes, and additions implemented into the game in this new update. Luckily for fans, Gotham Knights' April 27 update looks to do the same while adding more content to the game. Long stretches run at a perfect 30fps, even when speeding through Gotham City on the Batcycle. Interior scenes play back without any issues whatsoever, absent of the frame-time troubles we observed at launch. You get the sense that there's some underlying hangup here - perhaps the game assets were designed with a lot of unique elements that made them difficult to stream, for instance, or possibly UE4 itself is throwing up some obstacles. I can't say it's completely perfect - one-off dropped frames can pop up, though not more often than every few minutes or so. Digital Foundry Skull and Bones: the good, the bad, the ugly - and the utterly bizarre. Gotham is also home to some of the more bland gameplay elements in Gotham Knights. So the consoles are much more consistent performers as of recent updates - so what exactly has changed? A lot of effort has clearly been expended to make these spaces look unique and attractive, with capable rendering technology combined with carefully-crafted artwork and visual design. The first half is the game's mission environments.

Warner Bros. Montreal has laid out issues it's looking to address in future Gotham Knights patches, including performance issues for players on PC and console. In a thread on the game's official Twitter , the team said it wanted to outline some changes it expects to put into the live game, as well as give a general timeline for incoming patches.

The game never really felt truly stable, with bizarre frame-time fluctuations that came as a byproduct of the studios' chosen frame-rate capping method. Open-world traversal, where the launch release suffered most, is also very stable. Secondly, Gotham Knights had issues with frame delivery. The choppy, inconsistent motion has been completely solved here - it's a huge upgrade. However, after a concerted patching effort, the situation has been dramatically improved. It really feels like the open world gameplay was designed around a different set of technical constraints, with a streaming system that would permit much faster traversal, a denser placement of in-game NPCs, and proper large-scale world events. Gotham is also home to some of the more bland gameplay elements in Gotham Knights. The Text-to-Speech feature was also improved, so users who took advantage of this feature should have a better experience after this update. According to the patch notes, PC players should have a better experience using Steam Deck, draw and shadow distance should not give any issues when playing in a high FOV, and streaming textures for some objects in the Heroic Assault levels should be fixed. The game's CPU limitations mean that a 60fps update would be difficult to implement for console players, but the game feels totally reasonable now that gameplay presents in a relatively consistent way. A lot of effort has clearly been expended to make these spaces look unique and attractive, with capable rendering technology combined with carefully-crafted artwork and visual design.

2 thoughts on “Gotham knights patch

  1. I can not take part now in discussion - it is very occupied. I will be free - I will necessarily express the opinion.

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