Gta v scripthook v
This distrib also includes the latest Asi Loader and Native Trainer. Copy ScriptHookV. In order to load asi plugins you need gta v scripthook v have asi loader installed, you can download it separately or use the latest version that comes with this distrib dsound.
You can now run scripts in the main thread rather than a decicated thread by setting NoScriptThread of ScriptAttributes to true. Note that Script. Yield and Script. CreateVehicle without having the model loaded in advance. NativeHashes enums are updated v3 API only as some leaked source revealed all the exact native function names that exist in 1. Compiled scripts do not take effect since enums are embedded as constants when directly used.
Gta v scripthook v
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RotationFloatBlip.
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NET language on the. NET Framework runtime in-game. NET language in-game. The issues page should be primarily used for bug reports and focused enhancement ideas. Questions related to GTA V scripting, in general, are better off in Discussions page or forums dedicated to this purpose, like gta5-mods.
Gta v scripthook v
You can now run scripts in the main thread rather than a decicated thread by setting NoScriptThread of ScriptAttributes to true. Note that Script. Yield and Script. CreateVehicle without having the model loaded in advance. NativeHashes enums are updated v3 API only as some leaked source revealed all the exact native function names that exist in 1. Compiled scripts do not take effect since enums are embedded as constants when directly used. See f2edb0e for the changes.
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This distrib also includes a sample asi plugin — native trainer, if you need a trainer then copy NativeTrainer. See for more info. This distrib also includes the latest Asi Loader and Native Trainer. FromHandle and Entity. GetScaledStringWidth throwing exception when the text argument is null now work as if the text argument is the empty string Fixed PedHash. AlwaysKeepTask and Ped. PickupObjectCount , World. IsBigVehicle , Vehicle. Clarified HandlingData gets data from or sets data to the CHandlingData instance as is in the documentation comments, and thus some properties of HandlingData may differ from the values in handling. PassengerCount not counting as intended in v1. Fix with a bool overload, VehicleWheel. IsBicycle , Vehicle.
Have fun! Users have noticed that in some locations of Fallout 4 fps gets low even with a good hardware, mostly it happens in the areas with lots of objects, Shadow Booost plugin is aimed to change that. This plugin adds an ability to dynamically control shadow draw distance depending on desired user defined fps.
Added Projectile class, World. CanBeTargetted Added Ped. IsTrain , and Vehicle. CauseOfDeath , Ped. IsPunctured , VehicleWheel. IsBig , Model. CreateVehicle without having the model loaded in advance. CreateRandomVehicle return immediately the method does not work currently Made methods for creating entities in World return null when the entity pool is full in order to prevent the game from crashing Made some vehicle properties more future-proof by using memory patterns, preventing some scripts from easily not working by game updates Updated GameVersion enum to contain newer versions. PopulationType Added the setter of Entity. BringToHalt , Vehicle. FromHandle and Entity. IsVan Added World. Exists crashing the game on access. Rotation , and Blip. GetAllHashes WeaponAsset.
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