Gw2 update notes
PatchBot will keep your Discord channel up-to-date on all the latest Guild Gw2 update notes 2 patch notes. Wintersday Come join us in celebrating Wintersday—Toymaker Tixx has made his annual visit to Divinity's Reach to spread seasonal cheer and festivity! Tyria has been greeted by a temporary peace. However, the denizens of Nayos haven't had the same luxury.
This page is a copy of recent updates published on the official forum. Any undocumented changes will be listed under "Guild Wars 2 Wiki Notes". Update dates are UTC based. Another new year dawns on Tyria —join the festivities in Divinity's Reach! See you in Divinity's Reach! In this update, we're trying out a new process for the skills and balance update notes. Instead of combining new notes and preview notes into one continuous block and highlighting changes to the preview notes, we'll be separating the new changes into their own section.
Gw2 update notes
If you disagree with the deletion of this page, please explain why on the discussion page. Admins please check what links here and the page history before deleting. Hi, everyone, Welcome to the preview for the January 30 balance update! As always, the goal of previewing these changes is to gather your feedback before the live release. We'll be following the conversation and making further adjustments as needed. This update is a smaller set of changes intended to address outliers that came out of the November balance update, plus a handful of changes to prepare for the new weapons coming in the following release. Due to the smaller nature of this update, there won't be an accompanying livestream. We'll be previewing changes to the new weapons themselves at a later date. This update will only include changes to existing skills and traits. After that we'll be working on the next regular balance update that is currently scheduled for mid-March. As with the November update, this update also includes improvements for some underperforming relics.
As the Midnight King hides away in his palace of blood and fear, the wayfinder must travel Reduced the warmup duration from 1.
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Many elite specializations have some mechanical weaknesses compared to the core profession, commonly referred to as the "tradeoff" for the specialization's new mechanics. In some cases, these tradeoffs feel natural, like when a reaper loses access to Death Shroud and gains access to Reaper's Shroud, but in other cases, these tradeoffs feel unnatural and can contribute to making a specialization feel less fluid to play. For this update, we've started to look at these unnatural tradeoffs and evaluate whether they're still necessary for the balance of the game. In many cases, we've simply removed the tradeoff, with the expectation that these specializations can still be balanced in other ways. Back in February , we increased the cooldown of many powerful passive defensive traits such as Defy Pain to seconds because we didn't want these effects to have an impact in competitive modes, and for this update, we've revisited these traits with the goal of making them into healthier mechanics. In some cases, we've made the defensive effect trigger off something more active like using an elite skill , and in other cases we've reworked the traits entirely. The previous update to torment was a good change mechanically, as standing still to avoid increased damage isn't a realistic counterplay, but it left builds reliant on torment for damage in a tough spot. We're increasing the base values and reducing the bonus against stationary enemies to make torment damage a bit more consistent. The last set of catalyst enhancements in PvP pushed it a bit over the top. With other top performers like specter, bladesworn, and herald coming down in this update, we wanted to include a few smaller adjustments to catalyst, and we've shaved down a few of its more potent defensive tools.
Gw2 update notes
By Rubi Bayer. Many elite specializations have some mechanical weaknesses compared to the core profession, commonly referred to as the "tradeoff" for the specialization's new mechanics. In some cases, these tradeoffs feel natural, like when a reaper loses access to Death Shroud and gains access to Reaper's Shroud, but in other cases, these tradeoffs feel unnatural and can contribute to making a specialization feel less fluid to play. For this update, we've started to look at these unnatural tradeoffs and evaluate whether they're still necessary for the balance of the game. In many cases, we've simply removed the tradeoff, with the expectation that these specializations can still be balanced in other ways. Back in February , we increased the cooldown of many powerful passive defensive traits such as Defy Pain to seconds because we didn't want these effects to have an impact in competitive modes, and for this update, we've revisited these traits with the goal of making them into healthier mechanics. In some cases, we've made the defensive effect trigger off something more active like using an elite skill , and in other cases we've reworked the traits entirely. The previous update to torment was a good change mechanically, as standing still to avoid increased damage isn't a realistic counterplay, but it left builds reliant on torment for damage in a tough spot. We're increasing the base values and reducing the bonus against stationary enemies to make torment damage a bit more consistent.
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Otherworldly Bond received updates, other scepter skills gained icons. Warrior January 30 Balance Update Preview Power-based quickness berserker is the final overperforming build that we're tackling in this update, shifting a bit more of the power away from Bloody Roar and into Blood Reaction to create a larger damage tradeoff for the quickness build. The new Fortunate weapon set is now available! Singeing Strike : Reduced the burning duration from 3 seconds to 1. In order to change which rule set you want to use, speak to Castor Shoutsman once you've unlocked the arena in the guild hall. Function Gyro no longer has an increased recharge when creating additional gyros but has a higher base recharge. See you in Divinity's Reach! This page contains information about a Guild Wars 2 element, mechanic, or feature which is still in development. Split Second : Increased the cooldown from 12 seconds to 15 seconds in WvW only. These new notes will be considered the most up-to-date version of the release notes, so if a change to a skill or trait exists in both sections, the new change will take precedent. Chapter 4: Shining River : Reduced the casting time from 0. Relic of the Wizard's Tower : Reduced the warmup duration from 2 seconds to 1 second. Relic of the Flock : This relic now heals instead of granting barrier. Tyria has been greeted by a temporary peace. Mantra of Recovery : Increased the radius from to
This page is a copy of recent updates published on the official forum. Any undocumented changes will be listed under "Guild Wars 2 Wiki Notes".
Lingering Thoughts : Reduced the number of whirl finishers from 4 to 2. General New options to change the game-mode balance of guild halls have been added. Another new year dawns on Tyria —join the festivities in Divinity's Reach! Quickness untamed builds can struggle with might generation for their allies, so we've added might to the Let Loose trigger in PvE to improve this. Slice : Increased the power coefficient from 0. Restorative Mantras : This trait now triggers when using a mantra ammunition skill instead of when charging a mantra. Fixed an issue that caused the Growing Anxiety effect to persist in rare circumstances during the final fight in the Defense of Amnytas meta-event in Amnytas. Reduced the base healing from 1, to Chapter 3: Azure Sun : This skill now also heals affected allies. Relic of Resistance : This relic now triggers when using a healing skill instead of when using an elite skill. January 30 Balance Update Preview Support firebrand still isn't quite at the level we'd like to see in PvP, so we've made a few more improvements to it in this update. Quickness untamed builds can struggle with might generation for their allies, so we've added might to the Let Loose trigger in PvE to improve this. Split Second : Increased the cooldown from 12 seconds to 15 seconds in WvW only. Mantra of Resolve : Increased the radius from to Mantra of Pain : Increased the radius from to
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