Hog 2.6

Classic, cheap, easy, irksome, iconic, magnificent.

In todays latest hog cycle deck LucasXGamer is back bringing us some insane gameplay of him using this deck on high ladder. For example with only 5 cards cycled at max level you can do damage which could be important in sudden death. Ice golem is a good glass tank that can kite units away or act as a meat shield for your hog or musketeer. His frost nova can slow units down helping aid your defence too. Skeletons are great for stopping charging units like prince or bandit. This card is your main win condition. Use him to apply pressure when your opponent plays their win condition.

Hog 2.6

You will have to figure out your playstyle for yourself, but in this article I will try to line out some of the general tips and tricks as well as some input from professional players! Individually, none of the cards is strong, but together, you can win many matchups with ease once you have mastered it. To put it simply, this is a chip deck, where you defend as much as possible while playing hog riders with minimal support for damage. Minimal support includes cards like ice spirit, ice golem, and later into the game, prediction spells. Cannon, musketeer, and fireball are primarily the cards that you will want to be saving in response to your opponent. Generally, you will not be supporting your Hog Riders to brute force its way past defences, but you will be trying to place Hog Riders when they are vulnerable without elixir or the proper defences in hand by either out-cycling or waiting for the right moment for when they overcommit their elixir or if they use their defensive card elsewhere. This deck is very cheap, and this allows you to get back to the same cards very quickly, which is important for defence and offence, like getting to a second musketeer on defence, or getting to a second hog before the opponent gets to their defence again, for example. Generally, it is ok to wait and leak elixir at the beginning of the game if you have cannon in hand, but you should not wait any more than that, since you are playing a cycle deck. Try to play Hog Rider, or your cycle cards to start the game. Knowledge of building placements is key in Hog Cycle 2. If you are not sure about placements, this is the main placement that will work most of the time. The only exceptions are Balloons placed in the bypass position, and Lava Hounds placed at the edge. This is the standard placement to use against Lumberjack loon if the balloon is not placed in the bypass position. Same with Giant Prince. Same with elixir golem placed in the back a second elixir golem can be placed at the bridge.

Every match is winnable, and watching your replays to see what mistake you did is maybe the best tool to help you improve, hog 2.6 just at a deck but at the game in general. It can become quite a mind game, hog 2.6. Due to the fast cycle, you should keep in mind not only the tower damage of one round of spells, but two.

Please check out the video for a more in-depth visual guide and a better understanding. This is a high skill cap deck but once you master it you are able to beat any match up in the game. You should always aim to get good value from your cycle cards, particularly ice spirit and skeletons on defence. You will be able to use your spells to to help aid your units on defence, the log and fireball both have a knock back effect which can be key to stopping units connecting to your princess towers. From the first replay against lava hound you can see that every time the opponent plays the hound you should go aggressive with the hog rider at the bridge in the opposite lane.

Hog 2. Jack is probably the best 2. In my video you can see how Jack handles some of the most difficult matchups you could face while using this deck. Because of the low elixir cost of this deck you can cycle very quickly back to the cards you need to help defend against almost any push. This is also a free to play friendly deck which is one of the reasons it has stuck around for so long. You can support the hog rider with ice spirit or even play him behind an ice golem so that he has a tank for tower damage.

Hog 2.6

You will have to figure out your playstyle for yourself, but in this article I will try to line out some of the general tips and tricks as well as some input from professional players! Individually, none of the cards is strong, but together, you can win many matchups with ease once you have mastered it. To put it simply, this is a chip deck, where you defend as much as possible while playing hog riders with minimal support for damage. Minimal support includes cards like ice spirit, ice golem, and later into the game, prediction spells. Cannon, musketeer, and fireball are primarily the cards that you will want to be saving in response to your opponent. Generally, you will not be supporting your Hog Riders to brute force its way past defences, but you will be trying to place Hog Riders when they are vulnerable without elixir or the proper defences in hand by either out-cycling or waiting for the right moment for when they overcommit their elixir or if they use their defensive card elsewhere. This deck is very cheap, and this allows you to get back to the same cards very quickly, which is important for defence and offence, like getting to a second musketeer on defence, or getting to a second hog before the opponent gets to their defence again, for example. Generally, it is ok to wait and leak elixir at the beginning of the game if you have cannon in hand, but you should not wait any more than that, since you are playing a cycle deck.

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Generally used against big tanks placed at the bridge that have lightning, or royal hogs that has earthquake. For more information see Supercell's Fan Content Policy. It is directly in front of the king tower, 3 tiles from the left princess tower, a placement. No deck guide would be complete without a section about how to counter every type of deck. Same with elixir golem placed in the back a second elixir golem can be placed at the bridge. This sections will list some decks types, as well as common units inside them or other ways to identify them, which is crucial towards creating a strategy. This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it. Players Clans. Try to as often as possible use ice golem with your hog, allowing him to get swings. Every match is winnable, and watching your replays to see what mistake you did is maybe the best tool to help you improve, not just at a deck but at the game in general. If they defend with something heavy like a pekka and then counterpush, you can easily shut it down and be at an elixir lead, with surviving troops and with the hog rider in your hand, ready for another push. Early Stage Gameplan. Usually, failing to protect these damage dealers will result in a botched defense that just ruins the rest of the game.

This deck has truly stood the test of time, if you master this deck, which is fairly free to play friendly, then you have a good chance of reaching a new PB every season and even picking up your first GC win!

Hog Rider Primary win condition. This section is about when you should completely abandon defense and go all in with an attack. Early Stage Gameplan. It can become quite a mind game. If they fireball your first cannon before the balloon is even pulled by it, place another one down in the same spot, place a musketeer so that it shoots the lava hound, then when the hound pops, fireball all the pups and knock back the balloon, preventing almost all damage. When their push approaches, play a musketeer to snipe the balloon it will divert from the lava hound and go for the cannon. That's classic Hog 2. For more information see Supercell's Fan Content Policy. This is a high skill cap deck but once you master it you are able to beat any match up in the game. The reason for that is because it poses a threat to your opponent without you having to expend you hog. Later game you can use your spells to help support him especially if you know what units they have in cycle you can make prediction spell placements. As yarn once said, the best way to stop a big golem push is to never let it happen. The decks included here are matchups with specific playstyles to address these decks. This deck is very free-to-play friendly, as all cards besides The Log are rare and common. You have 7 elixir to defend this push, and you can count on your opponent adding in spells and a Miner when they have the elixir to do so.

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