Immovable rod 5e
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Immovable rod 5e
Proceed at your own risk! An immovable rod is a magical iron rod that becomes fixed in space when activated. While active, it can ignore most of the effects of gravity. An immovable rod can be activated by pressing the button on the end, at which point the rod becomes stationary and nearly impossible to move. It is not subject to normal gravity, and can support up to pounds, although it will deactivate and fall normally if more weight is placed upon it. The DC to move an immovable rod is 30, and even on a success it will only move 10 feet at a time. Vox Machina had several immovable rods at various points that they used with some frequency. The party acquired the rod at some point prior to their adventure in Kraghammer , [2] and Tiberius Stormwind used it as an anchor so he could drop a captured Fomorian from a height into K'Varn 's lair. Some time later, Jordana Whisk gave Keyleth another one in Whitestone. Vex'ahlia used the new rod, again as an anchor, to get through the sand trap in the Cavern of Axiom.
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Immovable rod 5e
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. The rod can hold up to 8, pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect.
Mr electric
Forums New posts Search forums. Total: 1 members: 0, guests: 1. There goes my idea for an elven city suspended from a single rod. Show Attribute List. When the button is pushed a move action , the rod does not move from where it is, even if staying in place defies gravity. Arms of the Betrayers. Sign In Register. Card Text:. Log in. Unfortunately, they're not that immovable, these days I think it takes pounds of force to move them, without being all sure. Dungeons are removed from the game as a state-based action. To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. Vox Machina found another rod in Emon following their defeat of Thordak , [9] and used the pair of rods to hold back several boulders as they prepared to fight Raishan. Item Rarity.
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place.
Total: 1 members: 0, guests: 1. Don't have an account? Some abilities still work even if they have been removed. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. Categories : Magic Items Rods. Vox Machina found another rod in Emon following their defeat of Thordak , [9] and used the pair of rods to hold back several boulders as they prepared to fight Raishan. Critical Role. They also help us understand how our site is being used. Dungeons are removed from the game as a state-based action. Probably not clean holes either. Talsorian Games. We have updated our privacy policy.
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