inside video game explained

Inside video game explained

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Inside 's ending is one of the most confounding conclusions to a game in recent memory, which can make the story feel unsatisfying or even incomplete - but with a little bit of additional insight, perplexed onlookers can find meaning in the final sequence. Getting to the end of Playdead's puzzle platformer is challenging in and of itself; after all, it'll require problem-solving with little to no help, aside from the occasional guidance of a spotlight. Despite all the trouble they've gone through, the end result is nothing but oddity and vagueness. Fortunately, a deeper meaning can be found upon closer analysis of Inside 's ending and story. Toward the end of Inside , the unnamed protagonist will find themselves absorbed into a creature known as the Huddle, which is the disturbing result of scientific experimentation and seemingly composed of human limbs.

Inside video game explained

Is it a must-play? It was for me, but maybe not for you. If you enjoy environmental puzzles and stories that can jump way over the top, you could love this indie gem. In essence, you play as a young boy moving from left to right. Along the way you will face lethal humans, dogs and merpeople intent on stymying your progress. If you survive and solve all the environmental puzzles, you are treated to one of the most bizarre endings in video games. In addition to your odyssey there are secrets scattered across the boards and a hidden ending to unlock. A typical player can beat it in three to five hours. Looking at my save file I spent six hours with the game, primarily trying to finish the story with minimal backtracking for secrets. Your journey is frequently held up by environmental puzzles. These can range from flipping switches to mind-controlling clones to manipulate the environment. Puzzles vary in difficulty, but I managed to beat the game without looking up any solutions. The game also uses a generous checkpoint system, so even if you are facing an extremely lethal puzzle you never lose too much progress. That said, I still found one puzzle with a merperson vexing. Essentially, you need to use an automated hook to lure the monster away from the switch you need to activate.

Archived from the original on October 23, Seumas McNally Grand Prize.

Inside is a puzzle-platform game developed and published by Playdead in , and was released on June 29, for Xbox One , Windows , on July 7, and August 23, for PlayStation 4. A macOS version was released in June The player controls a boy in a dystopic world, solving environmental puzzles and avoiding death. It is the successor to Playdead's Limbo , with similar 2. Playdead began work on Inside shortly after the release of Limbo , using Limbo ' s custom game engine.

Update 2: Inside is now available for Nintendo Switch. We played it and compared it side-by-side with the Xbox One version and noticed no discernible differences in draw distance, image quality, framerate, or even the initial loading time. Inside very clearly builds upon what made Limbo great, and in fact builds something greater. Its unimaginable twist may leave you dumbfounded, confused, and quite possibly speechless, but it will fuel heated discussion with your friends about its meaning, its message, and its intentions. Play it soon before anyone spoils a single big moment for you. By Ryan McCaffrey. The first 10 minutes of Inside, the long-awaited Limbo follow-up from developer Playdead, swing between being beautiful, haunting, and terrifying. Sometimes it is all three at the exact same time. From there, it adds intrigue, wonder, and shock on top of those and never lets up. But if you need to be convinced, keep reading for more on this visually stunning, thought-provoking, and mysterious masterpiece.

Inside video game explained

Theories about the secret ending are even crazier. To unlock the secret ending, you must destroy 14 orbs hidden in the game. For help on where to find them, Prima Games has a walkthrough. If video is your thing, Maka91Productions can point you in the right direction. Every orb has to be activated before triggering the ending. When the final plug is pulled and the lights go dim, one light stays on:. To do so, however, requires a music cue. Video Credit: Game Informer. The ending shows the player lifting a grate, pulling a cord, and slumping over dead. Inside developer Playdead has remained silent, as they did with Limbo , another game with an ambiguous conclusion.

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The game is dark, with color used sparingly to highlight both the player and certain parts of the environment. Retrieved February 23, Game Developers Choice Awards Playdead began work on Inside shortly after the release of Limbo , using Limbo ' s custom game engine. Retrieved November 16, Archived from the original on April 7, Retrieved December 12, Archived from the original on August 8, Finally, when I realized I was part of a shared genetic matter, it made slightly more sense. Then I started to get desensitized to it.

This is an article about Inside's ending. As such, we will be spoiling it. All of it.

Inside is a puzzle platformer. PC Gamer. Retrieved March 1, The team switched to Unity to simplify development, adding their own rendering routines , later released as open source , to create a signature look. The abrupt conclusion, combined with the loss of individual autonomy and general grotesqueness, has left many understandably wondering what the ending of Inside actually means. Retrieved December 20, Archived from the original on August 26, Retrieved July 12, Outstanding Achievement in Sound Design. However, it could also refer to one of the scientists who was trying to perfect the Huddle, thus giving the creature an illusion of an escape before nefariously crushing its hopes and dreams.

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