Kerbal space program delta v map
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Kerbal space program delta v map
This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution. From your initial position, add up the numbers between every checkpoint until you reach your desired checkpoint. I am not the creator or maintainer of this mod. I simply put it here because it wasn't updated or maintened by previous users. Export Downloads. Export Followers. Export Referrals. Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted. Login Register Random Mod Blog Donate Advanced search: "term in quotes" For terms with spaces -term Exclude mods matching term , which can be a word or another advanced term user:[author] For mods by [author] ver:[version] For mods compatible with [version], can be either the full version number or a partial prefix, e.
I spent the last hour looking for this Kerbal Engineer Redux feature that shows you the estimated dV for interplanetary burns, with no luck. I personally would save the image to my desktop and open it whenever I play KSP.
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KSPedia Version v2. Lights-out Theme v2. PDF version v2. OPM - Lights-out Theme v2. This data is useful for those who use life support mods, so they know how long they'll have to survive in a planet before the next window to return home. Based on Misucat 's Map. Changed text on upper left corner accordingly - Darker yellow Kerbol line for more contrast - Spelling correction. GitHub Check it for development, pull requests and other maps.
Kerbal space program delta v map
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Good thing that it's splitted into several parts, so you know which ones are referring to a in-atmosphere burn, and which aren't. Basically, my question is do you always add every single number along the way from Point A to Point B no matter what, or are there situations where numbers along the way are skipped depending on what direction you're moving? Changed text on upper left corner accordingly - Darker yellow Kerbol line for more contrast - Spelling correction 2. Just how I felt about it Originally posted by Ogre :. View mobile website. I added the updated map to the wiki. That way, you can reduce the needed dV for a trip drastically. Im sure most players after 2 years of not playing can still land on the mun within 30 minutes and on first try without needing an upgraded tracking station or advanced pilot functions. You may not use the material for any commercial purposes. Being a sandbox type game there is no wrong way to play it though. Date Posted: 4 Dec, pm. Something must have happened, but I never noticed this reached two pages. So, you don't need to spend way more dV to circularize before moving to a planet's moon. I've decided to do it because someone said they weren't satisfied with the flight time specified in the previous chart.
Taking a brief break from KSP, figured I'd drop some knowledge here first. Discussion is welcome, I will gladly fix anything people can find that is off the mark. These tables are to be used in combination with DeltaV maps to help you plan out your missions.
Thank you. I've thrown up a link to it on the Drawing Board. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. Instead, it's made for quick consultation, so one can have a general idea of how much delta-V to pack in his vessel. Maybe putting it into the KSP wiki would be enough? Usually, you need less than what's specified on that chart. Share More sharing options Not now. Really appreciate it. For mods compatible with [version], can be either the full version number or a partial prefix, e. Liowen Posted December 24, I will definitely use that. Download
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