Kotor 2 military base sub level
The entrance from the Czerka site is in the middle of the top side of the old military base: although underground, Atton or Kreia can still be added or removed from your party when not in combat. There's a force field in the middle of the bottom wall, opposite the entrance, and four security gas vents in the floor in between, which are effectively Average Gas Mines that cannot be detected, disabled or recovered: if triggered, targets normally suffer up to 4 points of damage every 3 seconds for 30 seconds so up to 40 points in total unless a Fortitude save is made at DC 25, the target has Immunity: Poisonkotor 2 military base sub level, or an Antidote Kit or Improved or Master Heal is subsequently used. However, security gas vents throughout the base are always located beneath wire mesh in the floor, making them clearly visible and easily avoidable at least if you move your party individually in solo modeand they can all be turned off once you get to kotor 2 military base sub level controlopposite the control room for the hangar. In the middle of the next room is a terminal flanked by two pillars, each flanked by two turrets: there's a Telos Ion Turret on the inner side, and a Telos Turret on the outer.
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Kotor 2 military base sub level
Namespaces Page Discussion. Views Read Edit View history. From StrategyWiki, the video game walkthrough and strategy guide wiki. Table of Contents Gameplay. Restored Content Mod. Peragus II. Telos: Citadel Station. Lost Jedi. Ebon Hawk. Nar Shaddaa. Master of the Palace. Malachor V.
Don't worry, there are plenty of them to be had, and to my knowledge all of them are at spots you can swap in a new member. Salvage Pack?
Jump to the Surface Behind Atton there is a navigational chart that shows the Ebon Hawk's destination. Choose Telos and the next planet will come into view. A security crew will stop the crew and arrest them as witnesses to the destruction of the mining facility. When you are trapped in the force cages, a bounty hunter named Batu Rem will enter the facility to kill you and your allies. Blast him with force powers and he will quickly fall.
The entrance from the Czerka site is in the middle of the top side of the old military base: although underground, Atton or Kreia can still be added or removed from your party when not in combat. There's a force field in the middle of the bottom wall, opposite the entrance, and four security gas vents in the floor in between, which are effectively Average Gas Mines that cannot be detected, disabled or recovered: if triggered, targets normally suffer up to 4 points of damage every 3 seconds for 30 seconds so up to 40 points in total unless a Fortitude save is made at DC 25, the target has Immunity: Poison , or an Antidote Kit or Improved or Master Heal is subsequently used. However, security gas vents throughout the base are always located beneath wire mesh in the floor, making them clearly visible and easily avoidable at least if you move your party individually in solo mode , and they can all be turned off once you get to security control , opposite the control room for the hangar. In the middle of the next room is a terminal flanked by two pillars, each flanked by two turrets: there's a Telos Ion Turret on the inner side, and a Telos Turret on the outer. The terminal can be used to disable these turrets and download a map of the facility, but this requires sufficient Computer Use rank or returning once an access card has been found. However, no experience is received for this and there are six security gas vents in the floor both above and below the terminal, with a plasteel cylinder on the upper right vent and a salvage pack by the corpse on the lower left vent. There's another force field for Bao-Dur to break through in the middle of the bottom wall, and a Telos Military Droid visible in the corridor beyond it.
Kotor 2 military base sub level
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Mash actor died today
Right next to the information desk is a Czerka guard that can be intimidated into giving you information regarding Batono. In the middle of the next room is a terminal flanked by two pillars, each flanked by two turrets: there's a Telos Ion Turret on the inner side, and a Telos Turret on the outer. Travel through the offices until you reach Jana Lorso behind a desk. All you have to do to complete this quest is witness the two leaving the office and then tell the lieutenant that you killed them. Leave the offices and take the lift to the cantina level. Received: Killed Telos Military Droid 5 level Telos Orbital Shuttle: [This old orbital shuttle doesn't have a hyperdrive, but it can get you out of the restoration zone Inside Slusks office he asks what your motives are, and you reply that you simply want him dead. Store Page. There's a shielded Telos Military Droid down the short corridor to your left, another with an unshielded Telos Military Droid down the corridor to your right, and two metal cases in the rubble at the end of the bottom corridor. Czerka Salvage Crew: What? You'd just have me charged for robbery.
Knights of the Old Republic 2. The Curse of Monkey Island.
Use the stun droid force power to get an edge on them. Information on this character can be obtained from the man behind the desk at docking by 3. Then, take the tunnel down into the old military base. I'll get it running. One item that is dropped is one of the four critical items that will activate the HK unit inside of the Ebon Hawk. Speak to Samhan Dobo in the shop next to the Cantina and agree to complete some tasks for him to join the smugglers. Ah gotcha, thanks! Board the Ebon Hawk and take off for another destination. Unfortunately, the facility officers do not believe your claims and must investigate the killing. Received: Killed Czerka Salvage Crew. If the turrets in the previous room have not been destroyed, they will become active when the reactor is brought online. Received: Killed Telos Turret 2 level If you win the card game, the slave becomes yours, however if you loose you will give up credits. The second bounty is on two criminals that can be found in the Czerka offices.
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