Kyurem db
Move Level Type Att. This attack always inflicts 40 HP damage.
Forms have different stats, abilities, and signature moves. Signature moves are replaced by the equivalent moves when switching forms. It generates a powerful, freezing energy inside itself, but its body became frozen when the energy leaked out. Special moves better suit Kyurem's higher Special Attack, and have their class highlighted in green. Kyurem White Kyurem. Abilities Turboblaze Bypasses targets' abilities if they could hinder or prevent moves.
Kyurem db
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The user attacks with a prehistoric power.
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Mime Mr. Kyurem can Dynamax Weakness. Locations - In-Depth Details. Dwelling within it is a power even greater than that of Reshiram or Zekrom, but the extreme cold keeps that power bound. The sameness of Zekrom's and Kyurem's genes allowed Kyurem to absorb Zekrom. Kyurem can now use the power of both electricity and ice. The sameness of Reshiram's and Kyurem's genes allowed Kyurem to absorb Reshiram. Kyurem can now use the power of both fire and ice. It strives to protect that future. The user exhales a mighty gust that inflicts damage.
Kyurem db
Opponents in S. Battles are more likely to call for help. Attack Point s.
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The user sharpens its claws to boost its Attack stat and accuracy. The user flings its held item at the target to attack. This fully restores the user's HP and heals any status conditions. Roost TM19 -- -- 10 The user lands and rests its body. Signature moves are replaced by the equivalent moves when switching forms. Others can join in the Round to increase the power of the attack. Shadow Claw TM65 70 15 The user slashes with a sharp claw made from shadows. The target is attacked with a powerful beam. This full-power attack grows more powerful the more the user likes its Trainer. The target is attacked with a slash of claws or blades. The user rampages and attacks for two to three turns. Steel Wing TM51 70 90 25 The target is hit with wings of steel.
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Comets are summoned down from the sky onto the target. Echoes of Mana. Sleep Talk TM88 -- -- 10 While it is asleep, the user randomly uses one of the moves it knows. Move TM Type Att. It lowers the power of Fire-type moves. Move Type Att. Ice Beam TM13 90 10 The target is struck with an icy-cold beam of energy. The user stores power, then attacks. The user flings its held item at the target to attack. Only works if the user is sleeping. Rain Dance TM18 -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. The user attacks with a sinister beam of light. Its chance of failing rises if it is used in succession. Kyurem White Kyurem. Lowers the user's Special Attack by two stages after inflicting damage.
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