links awakening level 6

Links awakening level 6

Inside you'll find a new type of puzzle - chess piece blocks - and an item upgrade, the Powerful Braceletallowing you to pick up even heavier objects.

The Legend of Zelda: Tears of the Kingdom is out now! Use this guide to learn how to reach this dungeon, solve the dungeon's puzzles, and defeat the bosses to complete this dungeon. List of Contents. Now that you have obtained the Hookshot, it is possible to do the entire Trading Sequence Quest. While it is optional, completing this quest will give you the Boomerang , which unlike other games in the series is a very powerful offensive weapon.

Links awakening level 6

Now that we have the hook shot, we can finally finish up the Trading Sequence. Swim to the right a screen and then climb the steps. Walk up two screens, right a screen, and down four screens. Walk to the left a screen and then use the hook shot on the rock on the left side to get across the gap. Continue up a screen and left a screen to find the Mermaid Statue. Walk up to it and press A to place the scale we got from the mermaid on the statue, causing it to move to the side, revealing a staircase. Inside this cave there are a few enemies but they are currently invisible. Just quickly walk up a screen and grab the Magnifying Glass that is waiting for you. The Magnifying Glass will allow you to see previously invisible enemies and people, along with small text in certain books. Go back down a screen to find all the enemies that were invisible before. Walk up the steps to exit the cave. Our next step is in Animal Village where there are now a few goodies we can take care of. Walk right a screen, down a screen, right two, up three, and right a screen to reach the village. Walk to the top-right of the village and enter the right-most house in the village.

Turn right.

This page, Face Shrine Dungeon Walkthrough , includes tips, instructions, and strategy on how to complete the Face Shrine. Follow along with this guide to do everything you need to do. From the Ancient Ruins , Link went north, through the maze of heavy stones, back to where he previously found the Fairy Fountain. From there, he jumped in the water, and swam to the small island with two Armos statues. He defeated the one on the left, then descended the stairs it revealed.

This page, Face Shrine Dungeon Walkthrough , includes tips, instructions, and strategy on how to complete the Face Shrine. Follow along with this guide to do everything you need to do. From the Ancient Ruins , Link went north, through the maze of heavy stones, back to where he previously found the Fairy Fountain. From there, he jumped in the water, and swam to the small island with two Armos statues. He defeated the one on the left, then descended the stairs it revealed. Once underground, Link avoided the fish there, and then came upon a large cavern. For a moment, he considered making the jump To his surprised, the Hookshot dug into the stone and pulled Link across. When Link entered, he immediately had to choose which way to go. Trusting his gut, he went left.

Links awakening level 6

Find the compass, map, keys, special items, and instrument in Level 6. From Animal Village , loop up and to the right to find the Ancient Ruins. There are Armos statues that look a lot like Daleks that block your progress. Approach them to activate them, back off, and then hit them twice with your new Boomerang — once to stun them, and again to kill them. Update: As the comments below and a coworker pointed out, using spin attacks is a better way to handle the Armor Knight. The Knight will chase you around the room and jump.

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Head north through the door to emerge back out by the crystal switch. Proud of his triumph, Link continued north. Use the hookshot to grapple over to the vines and climb the ladder to reach the heart piece. Oracle of Seasons. Open the next door by throwing the horse heads until they stand upright and go through the staircase. Bomb the cracked wall and continue forward. In this room, take out the Mask-Mimic and stand on the top right orange tile. That made it land in the right spot! Palace of Winds 6. Inside Jabu-Jabu's Belly 6.

Leaving the long hall via its lower exit, you will enter the room in which you fought the four Wizzrobes.

Vah Rudania Dungeon 8. Eagle's Tower 8. Within The Well All the blocks in this room should be lowered. Walk over and pick up the block at the top-left part of the room to find a floor switch. Use Mambo's mambo to get back to the entrance and then use the warp point. Frantic, Link ran around the room, unable to defeat the gravitational force. In the next room, you will encounter a mini-boss known as the Armos Knight. Lanayru Desert 7. Skyloft 2. Use your hookshot to cross the gap here and get to the other side, then unlock the block and continue forward. Tail Cave 2. Just avoid it, defeating the goomba that is in your way and head left a screen.

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