Massive darkness review
Darkness returns 10 years after the events of Massive Darkness.
Posted by Mike Meeple on April 03, Or maybe your fantasy awakening was caused when Bastion rode Falkor in Neverending Story, or maybe you thought the coolest moment ever was when Sir Orrin Neville Smythe fought Bryagh at the end of Flight of Dragons that, sir, is a deep cut , but whatever caused it, the end result was the same. If there was a quest, we wanted to go on it! The heroic deeds, slaying goblins, finding magical treasure to help you in your quest, it all sounded amazing! Unfortunately, not all of us are well equipped for questing I don't think this battle is going as planned
Massive darkness review
CMON has made a name for itself in the past few years for Kickstarting tabletop games that contain gobs of gorgeously-sculpted minis. Massive Darkness is no exception. Massive Darkness is a cooperative dungeon crawler for players based on the Zombicide system. Your band of adventurers will fight goblins, orcs, hellhounds, demons, and more as they work through a series of ever-more-difficult campaign adventures. Each campaign quest takes around an hour and a half to play through including setup. Not surprisingly, the components are gorgeous. The artwork is expressive and fun and manages to toe the line between cartoon-ey and serious. Painting all 75 of the base box miniatures is a daunting task, though. A quick wash with Nuln Oil makes the plethora of sculpted details pop and will satisfy that desire to pretty up the minis before getting them to the table. At least for now. Despite there being an appropriately massive amount of components altogether the box weighs nearly 10lbs. Every miniature, every game piece, every die, has its own spot in the box. Make sure you have at least double the amount of space as your chosen quest tiles.
Overall, I've seen both be useful in certain situations, but that's pretty much what I've seen from all the characters.
So some years back I was looking for a HeroQuest style game to try out with the kids. Something that would sit on the line between dungeon crawl and board game. So I backed the game thinking that it might provide…. The components are good. The tiles are nice and thick, the cards are well illustrated, the minis are great. One complaint that came in as the kickstarter landed was that some of the minis had been presented as looking larger than they were. The book comes with cardboard counters for things like treasure chests and health markers.
CMON has made a name for itself in the past few years for Kickstarting tabletop games that contain gobs of gorgeously-sculpted minis. Massive Darkness is no exception. Massive Darkness is a cooperative dungeon crawler for players based on the Zombicide system. Your band of adventurers will fight goblins, orcs, hellhounds, demons, and more as they work through a series of ever-more-difficult campaign adventures. Each campaign quest takes around an hour and a half to play through including setup.
Massive darkness review
Otherwise, keep reading: you may be in for a bloodletting treat. But, as you might expect, it also draws from the likes of Descent though this is pure co-op and Super Dungeon Explore — albeit without the swollen-headed chibi stylings. There are no real surprises during the unboxing. Lavishly-illustrated modular tiles? Impressive minis? A cascade of multi-coloured dice? Numerous item, monster and event cards? Check, check, check. As in Black Plague, each player gets a nifty, card-couching plastic dashboard, complete with peg holes to track health and XP — though spending that XP requires a bit of old-school pencil-and-papering, as each class tanky Paladin of Fury, roguish Bloodmoon Nightrunner, DPS-flavoured Pit Fighter Berserker and so on comes with a box-checking sheet pad on which to mark your skill-up choices. Every character has special abilities that only trigger in the dark, as defined by the art on those beautifully-designed tiles.
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That paired along with the relatively simplistic game play may turn off quite a lot of people, but I was not one of them. Take them out! There are tons of dice, tons of loot, and tons of baddies. Necessary Necessary. For the defender, grab a number of blue or green dice that corresponds to the number next to their shield if they have one. So, like you'd think, on their turn, players get 3 actions to move, fight, open doors, and pick up loot. In a standard setup, you put two tokens on Lifebringer. Massive Darkness 2 has neither of these. At the beginning of a dungeon, moving and opening doors are probably going to be the main thing you do. It's not like these are indicators for where to put the treasure chest tokens, or extra treasure to collect. The two games are very different.
Massive Darkness is a purely co-operative affair, where you and a small band up to six players of adventurer friends, pit your wits against AI driven monster groups, which are spawned as the quest progresses. The game gives the players 10 quests in total to complete, all of which can be tackled individually or conquered sequentially through the course of an ongoing campaign. Massive Darkness is full of character customisation — there are a number of different classes which each of the heroes can choose from, making each player unique.
The mechanics are the same for defending as for attacking. That will come into play later. These cookies do not store any personal information. Gaining XP is similar, but what you do with it is different. You read that right. The heroic deeds, slaying goblins, finding magical treasure to help you in your quest, it all sounded amazing! I particularly like the chance to level my character immediately, in-between rounds. The punchboard tokens and map tiles are solid, the player trays that keep all the items in the right place are practical I wish Gloomhaven had these! TRY IT! In fact, that may be the most accurate way to describe it. A little bit of paint and these guys are ready to rip into heroes. Mobs are made up of a mob leader and mob minions, which are equal to however many players are playing.
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