Mirage t smokes
Smoke grenades. Everybody needs them, but nobody knows how to throw them.
Knowing lineups for the smokes can be pretty helpful, and correctly placing them will allow you to take control of the map without many hiccups. With Mirage continuing to be one of the most played maps in Counter-Strike 2, there are numerous lineups you can learn, including the Window, Jungle, Connector, etc. Nonetheless, memorizing everything can be an arduous task. To simplify it, the following section lists the best smoke lineups to use on Mirage in CS2. Taking mid-control can be vital on the Terrorist side, enabling you to later orchestrate the play to either the B site or the A site.
Mirage t smokes
Now you can access the best smokes in real-time, so no more memorizing - simply use them as you play on your second screen. Plus, create and share amazing smokes within our supportive community. Prefer to check out a few first? Here are our top 10 favorite Mirage smokes for ! Alright, alright, alright! So you wanna be the king of the Mirage? Is a great way to limit the visibility from the market position and reduces visibility to the window position in the market. Back Alley to B Site Window jump throw? Stand in the corner wall and aim for the top of the tower. A smoke grenade thrown, Market smoked! Combining this smoke with the one above to B-door smoke you can take the vision of the market position completely which is can be super useful to stop any rotations from A from advancing. Tired of dealing with mid? Stand next to the trash can and aim for the intersection of the balcony and door. Pull back, walk forward, and jump-throw that smoke grenade.
This smoke, mirage t smokes, combined with other smokes, allows the CTs less movement on site, if they are on A, and denies vision from certain positions, like Connector, to a part of the A-site in tilebar to plant safely or get to good afterplant positions.
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Smoke grenades. Everybody needs them, but nobody knows how to throw them. There are plenty of smoke grenade guides out there, but most of them contain jumpbind-scripts, and with it being a rule in many big tournaments that you cannot use jumpbinds, I decided that it is time to gather a lot of useful smokes for which you do not need to use jumpbinds. In this article, I will show you 22 different smokes, some of them for T and some of them for CT side. Obvious smokes, like simply throwing one into the exit of Palace from A-site will not be included, as it would pollute this article with unnecessary and obvious information.
Mirage t smokes
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Memorizing smoke lineups for Mirage in CS2 can be challenging, but learning key ones like Window, Connector, and Crossing can greatly enhance gameplay. After you align yourself to the same position, you must place the crosshair on the part where the rope meets the wall, as shown in the photo. This eliminates the risk of a hero play from a CT who is flashing through a smoke, as he would most likely get picked off from A-Main when he is on his way to this smoke, and he will therefore not risk it as much as he would through the Jungle smoke, for example. Throwing this lineup will require you to stand in the corner before the stairs that take you to the TV Room. The positioning of the smoke would be similar to the Window one; however, you will instead have to climb on top of the trash can on T-Spawn. This smoke will allow your team to take Mid control early or later in the round. This smoke can be the most important one if you want to split B. You will need to slightly shift walk very briefly while throwing this smoke. Then you will need to place your crosshair just to the left of the two cables and line it up with this black dot under the air conditioner. Stairs is an elevated position that is excellent to defend the A-Bombsite from an attack from. The place where you will smoke - Pros and Cons - Visuals - A small video showing the smoke lineup. Having the specific angle covered will allow you to plant for default and then play safe in a post-plant situation. It takes every vision from the Palace player, which is especially important if he holds an AWP.
Smoke grenades are one of the best tools at the T-side's disposal to get map control and win rounds on Mirage. You can use smoke grenades to block off angles from the CTs, so that they are unable to see you crossing or shoot you. This means you can get in to a good position, plant the bomb, and take the round.
Throwing this lineup will require you to stand in the corner before the stairs that take you to the TV Room. This kind of smoke will never completely lock Ts out, as Tetris often is a pretty secure place to stand in and to progress from in a bombsite take, and the way from A-Main to Tetris is really short. This smoke is a safe way to smoke off the A-Palace. This smoke allows you to smoke off the window without potentially wasting a smoke by trying it from T-Spawn for the 36th time. This is also true if you want to take the view contact from an enemy. This lineup gives you quite a lot of leeway and you will not need to be super accurate with your timing of your jump and the throw. You should, however, always aim to throw gapless smokes. Let me show you this with an example in pictures:. Now you need to aim at the highlighted part where one building meets the roof of another. Sometimes you will even split the forces of the T side, when they are not sure if they want to push through or not, giving you one or two free kills if you are waiting on the other side. Therefore you should compensate for your crosshairs while reading this guide. I hope you learned a lot of useful smokes today and I hope to see people using more smokes on Mirage in the future. It will end up landing and covering the CT Spawn for you.
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