Mythic spell focus

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Specifically this mod adds a 3rd teir of "Spell Focus" which is a Mythic Feat. It requires "Greater Spell Focus" in the appropriate school as a prerequisite feat as well as Greater Spell Penetration. They are simply an attempt to alleviate the tendancy of enemies have inflated save bonuses on higher difficulties for spell schools heavily reliant on DC passes, while also addressing the relative uselessness of ever picking Spell Focus Abjuration for example. Mythic Spell Focus is unchanged, but because it actually functions despite what its text says by doubling the value of the normal Spell Focus feats a change is not necessary. Augmented Abjuration - Abjurations you cast now last 24 hours and ignore spell resistance. Augmented Divination - Divination spells you cast ignore spell resistance. Divination spells are not consumed when cast, but still must be prepared if required.

Mythic spell focus

Tags Edit Source Print. Leadership Pilot Tech. Benefit: When you activate your Headless Horseman feat, the effect lasts for a number of minutes equal to your tier. You also can choose to make yourself and your mount appear ghostly and transparent, as ghostly disguise UM affecting both of you, and when using this ability you leave no tracks. Special: This feat applies only when you are mounted; if you dismount, all effects end. Benefit: Add one-half your mythic tier minimum 1 times 5 feet to the increase in base speed granted by Giant Steps. Benefit: You gain the benefits of this feat even when your ki pool is empty. In addition, you can expend one use of your mythic power in place of one point from your ki pool to avoid provoking attacks of opportunity during your move. Benefit: The range of your darkvision is increased to feet, and you do not gain the light sensitivity weakness. In addition, if you expend one use of mythic power as a free action, any creature failing its Perception check to notice you treats you as if you were invisible until the end of your turn. If you have cover or concealment at the end of your turn, you may make a Stealth check to remain hidden. Benefit: You can use this feat even if you have more than half your hit points, adding your mythic tier to your Hit Dice to determine the amount of damage cured.

Additionally, as a swift action, the creature can expend one use of mythic power to extend the duration of the dazed effect an additional round. It's good for a secondary school, mythic spell focus, like enchantment, but I wouldn't waste points on it just to boost expanded arsenal.


Version: 1. You are a Mythic Hero set apart from your contemporaries, capable of amazing feats of courage in the face of overwhelming odds. Your mythic powers grow alongside your normal powers,. The ninth rank comes at different points for different paths and requires you to complete the Chapter 5 mythic quest. When the PC gains their first mythic rank, they must select an ability that is linked to one of the Mythic Paths but which does not force them down any particular route alongside a single mythic ability.

Mythic spell focus

Mythic Feats are unique and exclusive Feats characters can earn i n Pathfinder: Wrath of the Righteous. These types of Feats can be earned by leveling up your mythic level. Mythic characters gain Mythic Feats every even Mythic rank. These feats can be selected only as part of mythic advancement, not as part of a character's normal advancement or in place of any other bonus feat. Most Mythic Feats require a non-mythic feat as a prerequisite. These Mythic Feats enhance the benefis of their prerequisite feats, making them trule awe-inspiring. If a character doesn't possess any of the necessary prerequisite feats when she gains a Mythic Feat, they can wait to select a Mythic Feat until the next time she gains a mythic rank or level.

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Benefit: When the creature hits with a charge attack and successfully performs a bull rush against its opponent, it adds 10 feet to the distance it pushes its opponent, knocks its opponent prone, and dazes its opponent for 1 round. Instead of rolling twice on your Intimidate check, you may use this feat to make an Intimidate check against a non-mythic living creature that is normally immune to fear; in this case, you roll only once and cannot take 10 on the check. Charm monster 3. To even think about managing this manually causes me nightmares. If you spend a standard action carefully studying a creature while making such a check, you may add an insight bonus equal to the result of your skill check divided by 10 to any one d20 roll you make against that creature before the end of your next turn. However, doing so causes you to have 1 fewer uses of mythic power per day for the next 30 days. Originally posted by Abrusio :. In addition, if you can expend one use of mythic power when casting an area spell, that spell does not harm animals, plants, or the natural terrain and environment. Benefit: You may choose a number of your racial spell-like abilities equal to one-half your mythic tier minimum 1. Benefit: Damage dealt by your implanted bomb is increased by one die size generally, d6s to d8s. Benefit: Choose one spell that you know of any level.


Greater invisibility 5. Benefit: When you use this feat, the creature healed by the ritual gains hit points equal to twice the damage you take. Benefit: You are considered one level higher for all purposes related to the class feature that grants you a mount or companion; this stacks with the increase granted by Mythic Monstrous Mount. You may cast that spell twice per day as a spell-like ability. In addition you may target your bonded creature with touch spells including shared spells at a range of 5 feet per mythic tier. Showing 1 - 15 of 26 comments. Benefit: You may choose a number of your racial spell-like abilities equal to one-half your mythic tier minimum 1. Benefit: The range of your share spells is increased by 5 feet per mythic tier before your bonded creature loses the benefit of spells it shares with you. Additionally, you can spend a use of mythic power to add lingering effects to the ritual. If the effect does not allow a save, the remaining duration of the effect is halved minimum 1 round. Per page: 15 30 This website uses cookies. Benefit: You gain an additional number of daily uses of this feat equal to one-half your mythic tier minimum 1. Completely OP.

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