Numberjacks seaside adventure
Then Five asks if any of them are ready. She asks One and Nine and they both are ready. Then Six asks if Two and Eight are ready.
All the Numberjacks, with the exception of Zero and Seven, are playing in the control room. Then, Five reveals that it's time to go on holiday. So, Nine, One, Eight, and Two get launched out. Three is grumpy because she isn't going, but Four tries to console her by saying that Zero also isn't going. Three retorts by saying that Zero likes doing nothing, so he doesn't count.
Numberjacks seaside adventure
The Numberjacks go on holiday to the beach, but they face trouble with not just one meanie, but all five of them! As they get ready to be launched into the real world, Three is sulky about not going, but Four tells her that Zero isn't going either, which Three says that it's because he likes doing nothing. Three goes into the cosy room, looking in her mirror, the shimmer sheets, feeling happier after not being invited. Four then heads in and Three tells him that he would look different the opposite way round anyway. As the alarm rings, they head to the screen where Five and Six are already there. When Agent 39 rings in, instead of saying that things have gone wrong, she instead rings in to say that things are fine and soon leaves, confusing the Numberjacks in a matter. The same thing happens when Agent 91 rings in, saying to Six that he doesn't know any problem around and rudely says to them that he has better things to do, And Then Says ''Bye, Bye, Numberjacks'' Aswell. Four questions his behaviour, but Five realises straight away what has happened to both 39 and 91, they've both been blobbed. Three realises that things have gone wrong, with Six adding on that they've gone wrong in a way that's never happened before. Five speculates that all the Agents have been the victim of blobbing, and Six goes off to sort it out. Six lands near Agent 20 , one of the most reliable agents, to find her sunbathing.
Oh, Crap! Is Serious Business : Agents usually call in when something is awry, so ironically, when they call in to say that nothing is, numberjacks seaside adventure, it means something is even more awry than usual. Six and Four, the next two numbers needed, unite by riding the helicopter and the shoe again respectively.
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All the Numberjacks, with the exception of Zero and Seven, are playing in the control room. Then, Five reveals that it's time to go on holiday. So, Nine, One, Eight, and Two get launched out. Three is grumpy because she isn't going, but Four tries to console her by saying that Zero also isn't going. Three retorts by saying that Zero likes doing nothing, so he doesn't count. The vacationing Numberjacks land on house numbers.
Numberjacks seaside adventure
Then Five asks if any of them are ready. She asks One and Nine and they both are ready. Then Six asks if Two and Eight are ready. Eight is okay but Two says he might be sick. They all go to the Launcher and get launched out. They all land on numbers in a beach house. Three finds Shimmer Sheets in the Cosy Room. She askes Four that she is the wrong way round. Agents 39 and 91 askes them if they have a problem. They've been slimed, so Six flies out to find Agent
Miyamelody
Please Pick Me. Three agents get blobbed. Numberjacks Wiki Explore. Four checks Agent 91 and sure enough, he's been blobbed too. Five is still not wanting to spoil the holiday, but does know someone who could help - Seven. Then Five asks if any of them are ready. Four suggests they ask help, but Five says they shouldn't spoil their holiday. She asks One and Nine and they both are ready. She askes Four that she is the wrong way round. Flight : "Cylinder" can fly. Meanwhile, Three actually wants there to be a problem because she's bored. Five tries to tell Four to meet up with Six, but the signal soon goes out, leaving Four to find the nearest boot as possible, eventually getting taken away by a man, who puts the shoe on. Then Six asks if Two and Eight are ready.
The Numberjacks are ten small superhero numbers: 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9. They go about their everyday lives inside their sofa until a call comes in from a real-life child Agent, who reports a problem that needs solving.
Edit source View history Talk 0. Six has to deal with four meanies. Four then heads in and Three tells him that he would look different the opposite way round anyway. While Six searches for un-blobbed agents, Five imagines balloons becoming heavy while people float, monsters becoming small and cute while babies become huge and scary, and the sun making things dark and cold. Agent 39, however, says, "Things are fine" instead. She called Seven to find Three when Four got out of the man's shoe. Five realises she can use the mirrors to make another five upon seeing Zero play with them. She then falls asleep again, still under the effects of the blob. Agent 20 claims it's more opposites, but specifically with size. Five then asks Zero to get the Buddy Blocks ready, but Agent 91 reveals that people's toes have now gone crazy by the Numbertaker as well, as they go in tens as well. When the [ ]] has left her house, Five told Agents and that it should be nine, eight, seven six, five and one, two, three, four, five. Numberjacks Wiki Explore. The vacationing Numberjacks land on house numbers. As the alarm rings, they head to the screen where Five and Six are already there.
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