pathfinder clustered shots

Pathfinder clustered shots

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Fantasy Grounds Prep Less. Play More. If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. Thread: Back to Cluster Shot.

Pathfinder clustered shots

Hey guys, I know this probably comes up a lot, but I wanted to just straight ask the community what their opinion on Clustered Shots is, and what, if anything, should be done to fix it. We've recently come to notice the power of Clustered Shots and archers in general in our JR campaign, in which the archer routinely kills the boss monster in a single round of combat. And while we can't point to a single element that makes her overpowered, we've noticed that Clustered Shots tends to makes a nonsense of the only weakness the archer has or had, rather - damage reduction. Caveat: Yes, we know about Storm Spire, we've gotten past that part. However, there are hardly ever any wind effects in play in JR, especially when you're underground or indoors- where much of the adventure takes place. Personally, I think Clustered Shot comes way too earlier for the archer-fighter. This is approximately 6 levels before fighters qualify for Penetrating Strike- a feat with a similar effect for the archer, at least. If you step back, only applying DR once is a lot better than just ignoring 5 points of DR. Consider a situation where an archer shoots at a clay golem and hits 4 times. Without either feat, her damage would be reduced by 40 let's assume she's not using adamantine arrows, and that each strike does at least 11 damage. With Penetrating Strike her damage is reduced by

Per page: 15 30 And that's what we're really talking about here. The average amount of damage a bow will be doing is 4.

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Pathfinder clustered shots

There are numerous variations of pathfinder, but its most straightforward form involves finding a list of words on a path through a wordsearch-style grid. The puzzle can be made more challenging by omitting the list, but only if the theme and its examples are suitable. A trail of American states would be easy enough to find, whether listed or not. An unlisted trail of American towns and cities would only be reasonable if restricted to high-profile places.

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Yes it totally is. One wouldn't say that the ability to inflict ragelancepounce levels of damage is balanced because you can just use charm person on the character. I have my baddies use a combination of concealment and spells to mitigate it's effectiveness. Thread: Back to Cluster Shot. I don't think archers are too strong I think martial melee is too weak. DR is also not really something you can use to balance encounters because approximately half your group isn't affected by it. So, I posit this question: Is Clustered Shot too powerful? Even our h. Sign in. Only defense I've found that really works is the spell Fickle Winds.

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Cheapy wrote: Schroedinger's Ranger has a quiver full of arrows to bypass the material DR. That there exists a counter available to a number of classes is not a good argument at all for the power level of this feat. Now, he has three feats that can bypass damage reduction at range. Well, there's this one I don't know about archers being broken. With the damage buff you're giving flurry, it average 17 damage, or two over its DR, for an average of about 3 damage per round if it doesn't have clustered shots. Unless you keep throwing higher than average DR foes at your PCs , it isn't doing anything. Yep for me it is quite OP. A ranged char can be far away but do a bit less damages. GM Kyle Jul 15, , pm If you're letting your archers just sit in the back and shoot arrows the entire time, you need to do some better GMing and harass those characters more in combat. GM Kyle. Yes it totally is. Homebrew Spoiler. Clustered Shots Too Powerful?

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