Pincurchin stats
Pincurchin has no known evolutions, and is in the Water 1 and Amorphous Egg Groups. Learn how to get Pincurchin stats and all locations, and the stats, abilities, pincurchin stats, Gen 9 learnset of all moves, best Tera Type and Nature, and weaknesses of Pincurchin here.
Mime Mr. Electric current flows from the tips of its spines. Shield It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours. This may also leave the target with paralysis.
Pincurchin stats
It uses its five hard teeth to scrape seaweed off surfaces and eat it. Its lips do not conduct electricity. This may also leave the target with paralysis. This also boosts the user's Sp. Def stat. This move hits two to five times in a row. This may also lower the target's Speed stat. This may also poison the target. This may also make the target flinch. This may also leave those hit by the attack with paralysis. This also damages the user a little. TM Protect -- 10 -- This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM Protect -- 10 -- This move enables the user to protect itself from all attacks.
Its face has two yellow eyes with black, triangle-shaped pupils on each of them, and two yellow circular mouthparts. A line of sharp spines runs down its back, along with two other lines of two spines each on the side of its body. Each spine has a grayish tip which glows yellow when electric current runs through it. Pincurchin has five hard teeth, which it uses to feed on seaweed by scraping them off rocks and other surfaces. As its food digests, Pincurchin generates electricity, which it stores in its spines. If one of the spines gets broken off, it will continue to emit electricity for approximately three hours. Pincurchin's yellow mouthparts, in contrast, do not conduct electricity.
Mime Mr. Electric current flows from the tips of its spines. Shield It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours. This may also leave the target with paralysis. This also raises the user's Sp.
Pincurchin stats
Its face has two yellow eyes with black, triangle-shaped pupils on each of them, and two yellow circular mouthparts. A line of sharp spines runs down its back, along with two other lines of two spines each on the side of its body. Each spine has a grayish tip which glows yellow when electric current runs through it. Pincurchin has five hard teeth, which it uses to feed on seaweed by scraping them off rocks and other surfaces. As its food digests, Pincurchin generates electricity, which it stores in its spines. If one of the spines gets broken off, it will continue to emit electricity for approximately three hours.
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Somewhat Dissatisfied. Thunder Wave. TM Thunder Wave -- 90 20 -- The user launches a weak jolt of electricity that paralyzes the target. This move hits two to five times in a row. This may also leave the target with a burn. TM76 Round 60 15 -- The user attacks the target with a song. Its lips do not conduct electricity. TM Giga Impact 90 5 -- The user charges at the target using every bit of its power. Max Att. The user attacks the target with a jolt of electricity. TM21 Rest -- 10 -- The user goes to sleep for two turns.
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This also lowers their Speed stats. The substitute serves as the user's decoy. Sharp spikes are shot at the target in rapid succession. The user becomes charged, boosting the power of the next Electric-type move it uses. The user strikes everything around it by letting loose a flare of electricity. Thunder Shock. This may also lower the target's Defense stat. This may also leave the target with paralysis. TR54 Toxic Spikes -- 20 -- The user lays a trap of poison spikes at the feet of the opposing team. A strong electric blast crashes down on the target. This move fails if the target is not readying an attack.
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