planescape torment walkthrough

Planescape torment walkthrough

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RPG Search. Banshee Network Choose a site Subsite Navigation Game Information. Walkthrough Notes. Walkthrough Notes We updated this walkthrough using version 3.

Planescape torment walkthrough

A genuine effort has been made to provide as many solutions and paths for the game as possible. Solutions are given for all major and side quests. If you notice errors or omissions in the walkthrough, please inform me via a PM on the forums or send me an email at montresor. This solution is based on the original version of the game with Platter's Fixpack installed. This solution may not be reproduced, in whole or in part, without express written permission from Sorcerer's Place and the author. For each act you will find an Overview page with general information on the act and how to complete it, plus separate pages for each area with detailed information for the area. In order to avoid too many spoilers each act will only contain links to the next and previous act, and this page only contains links to the first two acts. The Table of Contents contains links to all acts in the game. There are a lot of small and large quests in the game. I describe each quest under the area where you are given the quest, along with instructions on how to solve it. A few quest solutions contain spoilers; in those cases I will describe the solution at the bottom of the page for the area where you get the quest. Large, numbered maps are provided at the top of the relevant pages, and sometimes throughout the text as well.

To get there, take the exit in the far NW of Outer Curst.

Conventions Once again, I've chosen to eschew that handy yet game spoiling Table of Contents. OK, so this Guide is loaded with outright spoilers anyway, but I try not to ruin all the fun right up front by providing you with a listing of all the important locations you will visit. If you're looking for references to a particular location, person, weapon, etc. Directions are given assuming that the top of your screen is north, and the longer direction names are abbreviated, like SW for southwest. If more precision is needed, then positions on a clock face are used, like: 10 o'clock. Tips Before you even think about starting to play, download and apply the latest patch, which at the time of writing was the version 1.

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. This item is incompatible with Planescape: Torment: Enhanced Edition. Please see the instructions page for reasons why this item might not work within Planescape: Torment: Enhanced Edition.

Planescape torment walkthrough

Version: 1. When we debate whether videogames can ever count as art, the game that everyone brings out as exhibit "A" is Black Isle's RPG, Planescape: Torment. And sometimes - very occasionally - everyone is right: Torment is the gaming world's very own Citizen Kane, the work of an auteur rather than a mere author, with writing, characterisation and pacing that make it stand out from its contemporaries and which give it timeless qualities that ensure a place in top 20 lists for as long as people appreciate the medium. As far as I'm aware, Torment is unique in this regard. Beyond that, the developers sought to create an atypical fantasy game in every respect: there is sorcery, to be sure, but no swords actually, there's one, but you can't use it until you make it not-a-sword , no shields and no armour that your character can use. Dwarves and elves are noticeable by their absence; your companions include a disembodied skull, a delightfully characterised demoness and a mechanical creature from the plane of Mechanus. The exotic setting allows the art design to transcend the cod-medieval as well - it feels closer to Star Wars than Tolkien. The art design is serviceable enough but what stands out in Torment is the depth and quality of the writing. The game asks you to consider the meaning of life for a man condemned to live in an eternal present. The peripheral cast of characters are complex and memorable, from your companions to the bit-players.

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So, we need to find this guy Pharod, and your journal. It's the next best thing to turn-based combat If you speak to Saros in the Godsman Hall see Quest 3 below , and ask him about his sister, he'll tell you that she has a special talent. Trist is one of the people standing on the platform in the north part of the Lower Ward. The Mortuary 2nd floor Morte, the indefatigable skull, is hovering near you when you stir back to life on the mortuary slab. He looks through a spell book, and says he can't help you directly; however, you can surreptitiously read the required spell over his shoulder for XP. Then, 'speak' with Ecco and agree to help her. Just to the south of where Jasilya was being held, there are some thugs standing around amidst a bunch of crates. None of them can tell you. Solutions are given for all major and side quests. Nodd is standing just outside of Old Mebbeth's place. You can return Moridor's box to Aola after you escape from the Maze Not only will she give you the command word for the Decanter, but you'll also get Quest 2 when you ask if she's looking for someone.

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Speak to the ten students in the Brothel - XP and Grace will join your party. Anyway, once you have obtained this Mug by whatever means, take it back to the Galleria, and you can now capture one of the Dark Birds in it. He's the man dressed in red in one of the northern rooms of the Festhall if you've managed to piss off Penn and can't get into his Print Shop anymore, you can get a Love Letter from the locked dresser in Yves' room in the Brothel, located at 5 o'clock on the map. Find a way to help Ingress - Xp and Ingress' teeth! Looks like you're going to be here a while. If you kill any 2 of them, you'll net XP, plus varying amounts of copper. Saros is Sandoz's son Sarossa's brother. Walkthrough Before going any further, here's a brief explanation on how the walkthrough works: All the quests are discussed in the walkthrough, but some in more detail than others. Don't you just love Bronze trophies that take the entire game to unlock? On the east side of Outer Curst, there are two Harmonium guards trying to beat some info out of a poor citizen. Then, 'speak' with Ecco and agree to help her. Anyway, looks like one of the Dark Bird ice shards will be just the thing to make Merriman forget, only you need a way to stop the shard from melting once you've removed it from the display. The portal leads to a room containing a crate, guarded by a group of cranium rats that are casting spells at you remember, Phineas T. You have to be of Chaotic alignment in order to pull this off, so don't even bother trying if you're playing a goody two-shoes type. His knife

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