resident evil 6 jake capitulo 5

Resident evil 6 jake capitulo 5

Chris and Piers rush into Neo Umbrella 's Underwater Facility in order to save Jake and Sherryonly to discover Carla Radames still has cards up her sleeve: her ultimate creation, resident evil 6 jake capitulo 5, Haosis near ready to awaken and infect the entire planet. Following the information received by Leon S. KennedyChris and Piers fly resident evil 6 jake capitulo 5 to the coast intent on rescuing Agent Sherry Birkin and Jake Muller ; the latter of whom has revealed to be the son of the late Albert Wesker. Eventually, the two find an already-escaped Sherry and Jake; it is at this point that Chris reveals his knowledge of Jake's heritage and that he was responsible for Albert's death.

Jake and Sherry make their journey throughout Lanshiang , meeting allies like Chris , Piers , Leon , Helena and a mysterious figure on their way, while facing the return of Ustanak and the undesirable truth about Sherry's mentor Derek C. Desperately making their escape through the heart of the bioterror attack in China, Jake and Sherry are eventually surrounded by Neo-Umbrella's forces. However, under strict orders to avoid contact with others, Sherry and Jake part ways with Chris without so much as a word. On the run once more, Sherry and Jake witness a U. When they arrive at the site of the crash, they find Leon Kennedy , who—years ago—had saved Sherry's life. Leon informs Sherry that Derek C. Simmons , her superior, is in fact the man behind the bioterror outbreak.

Resident evil 6 jake capitulo 5

Jake and Sherry Chapter 5 is their final chapter, and the last part where they have to deal with the Ustanak and some tough enemies Jake needs to wait a little bit while Sherry fetches their weapons. Boost Sherry to the ventilation duct and have her crawl through into the next room. Once she's down, grab the weapons and shoot the lock on the cell door to regroup with your partner. Once its resident parts turns albino white, you can look around before leaving. The Rasklapanje will be joined by a second Rasklapanje as you near the marked elevator. Using the device will alert you that there are four "reserve" batteries that need to be activated to bring the elevator back online. The first back-up battery will be your designated Objective Display Marker ; use it and locate the next switch. Ride the platform to the next room the Objective Display Marker will mark the floor you need to hop off. Use the "second" reserve battery and move on. The final battery's levers are separated by a laser grid. Jake can reach his switch by using a swing bar at "doorway G". Sherry needs to ride the same lift, but exit the doorway to the right of "doorway G" the one with the bar for Jake to access her switch. When all four pairs of switches are thrown, the elevator is activated. Head for it by using the switch to lower the crane arm.

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Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Resident Evil 6 Store Page. Global Achievements. This topic has been locked.

GameWith uses cookies and IP addresses. By using our site you agree to our privacy policy. The 2 Platform Lifts are only connected through Door D. Use the room to board the higher platform lift and the other rooms at the top of the shaft. You'll need to leave your partner in Door I to be able to pull the lever together when you get to Door G. Try to get to the Door G lever quickly as enemies will swarm your partner in Door I. The hitbox of the fence is surprisingly wide making it easy to get caught in it! You can also use the Electric Fence to damage and stun enemies. Just be careful not to get caught and electrified as well. There will be enemies armed with sniper rifles and rocket launchers at passages you will pass as you go up the lair.

Resident evil 6 jake capitulo 5

Jake and Sherry Chapter 5 is their final chapter, and the last part where they have to deal with the Ustanak and some tough enemies Jake needs to wait a little bit while Sherry fetches their weapons. Boost Sherry to the ventilation duct and have her crawl through into the next room. Once she's down, grab the weapons and shoot the lock on the cell door to regroup with your partner. Once its resident parts turns albino white, you can look around before leaving. The Rasklapanje will be joined by a second Rasklapanje as you near the marked elevator.

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Sign In Register. Leon informs Sherry that Derek C. Jake can reach his switch by using a swing bar at "doorway G". With Sherry and Jake running away to guarantee the antibodies' recovery per Chris' wishes, Chris and Piers are left to fight the beast. Sign In Register. Originally posted by Nothing. That will stop the platform long enough for you to descend on it. Start a Wiki. It is very frustrating because we really do enjoy the game, but we are unable to move forward. Jake and Sherry Emblem After activating the second reserve battery, follow the objective marker through the hallway and you will encounter a brightly lit pharmaceutical room with supply cabinets before the moving platform. The two make it into another, flooded chamber not too far from the escape pods. It worked for us, i hope it'll work for you too. Categories : Articles lacking sources from March All articles lacking sources Resident Evil 6 chapters Add category.

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When they arrive at the site of the crash, they find Leon Kennedy , who—years ago—had saved Sherry's life. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. Resident Evil Wiki Explore. I had the same bug in Co-Op. M4rshall View Profile View Posts. Leave feedback. This "quick release" method will let you climb the fastest. Sign In Register. After Sherry retrieves the weapons and reunites with Jake, check the corner of the room near the duct Sherry took to escape; the emblem should be quite visible. Jake can reach his switch by using a swing bar at "doorway G".

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