Serebii ralts

Mime Mr. Trace : Ability becomes the same as that of the opponent. It hides if it senses hostility.

Trace : Special ability becomes the same as that of the opponent. The foes' Attack stats are lowered. It may also leave the target confused. This attack will not miss. Atk and Sp.

Serebii ralts

Trace : Ability becomes the same as that of the opponent. It hides if it senses hostility. Omega Ruby Ralts senses the emotions of people using the horns on its head. But when it does, it draws closer if it senses that the person has a positive disposition. Alpha Sapphire Ralts has the ability to sense the emotions of people. The foes' Attack stats are lowered. It may also leave the target confused. This attack will not miss. Atk and Sp. Def stats. It may also reduce the target's Sp. Def stat.

The target is taunted into a rage that allows it to use only attack moves for three turns. The user serebii ralts focuses its mind and calms its spirit to raise its Sp. The user extends its shadow and attacks the target from behind, serebii ralts.

Name No. Trace : Special ability becomes the same as that of the opponent. It is said to appear in front of cheerful people. HeartGold The horns on its head provide a strong power that enables it to sense people's emotions. The target's Attack stat is lowered. It may also leave the foe confused. This attack will not miss.

Mime Mr. Disable Attack Name Type Cat. PP Att. Details Disable. For four turns, this move prevents the target from using the move it last used. Details Mean Look.

Serebii ralts

Mime Mr. Trace : Ability becomes the same as that of the opponent. Its power peaks when it is protecting its Trainer. Shield To protect its Trainer, it will expend all its psychic power to create a small black hole. Brilliant Diamond It will try to guard its trusted Trainer with its life.

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The target's Attack is sharply lowered. If this move is used every turn, it does greater damage. Def stats are swapped for five turns. The user hurls mud in the target's face to inflict damage and lower its accuracy. It hides if it senses hostility. Locations - In-Depth Details. The target is punched with an electrified fist. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. The user may use any remaining electricity to raise its Sp. It may also leave the target frozen. A sleeping target sees a nightmare that inflicts some damage every turn. Two turns after this move is used, a hunk of psychic energy attacks the target.

Trace : Ability becomes the same as that of the opponent.

A full-power attack that grows more powerful the less the user likes its Trainer. It lowers the power of Water-type moves. If this move is used every turn, it does greater damage. Its power and effects depend on the item. The user lets loose a horribly echoing shout with the power to inflict damage. Rime Ditto. The user emits a healing pulse which restores the target's HP by up to half of its max HP. An attack that works only on a sleeping foe. The user attacks the target with an echoing voice. TM73 Thunder Wave -- 20 -- A weak electric charge is launched at the foe. Trick -- 10 -- The user catches the target off guard and swaps its held item with its own. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

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