skullgirl parasoul

Skullgirl parasoul

Under her command are the Black Egrets. Parasoul skullgirl parasoul one of the playable characters in Skullgirls, she is one of the earliest conceived characters and is one of the original eight playable characters.

Few know the terrors of the Skullgirl as intimately as Parasoul does: seven years ago her own mother became the Skullgirl that nearly destroyed the world. This tragic past has made her fiercely protective of both her country and her family, and these two priorities frequently come into conflict. Parasoul is now the crown princess of the Canopy Kingdom and leader of its elite military squad, the Black Egrets. Her defining mechanic is her tears, which are mines that linger on the screen and detonate with a big hitbox and lots of hitstun. The threat of tears will deter the opponent from jumping or attacking near them. When nearby, they can be detonated after making contact with certain normals or specials which will open up new confirm opportunities and put trades in her favor.

Skullgirl parasoul

Brings a DP assist and a projectile assist to the mix, which are good for any team. Builds a decent amount of meter through zoning. Large DP assist, Projectile assist that also locks down and is wonderful for many characters. Silent Scope is a very strong super to DHC from. Pretty flexible team positioning. Assist to let her convert off of instant overhead j. Any generally good assists as Parasoul can play multiple roles. Space-control or projectile assists if you want to zone. Lockdown assists to aid in pressure by giving time to setup tears. Combo tool assists as Parasoul's solo damage isn't stellar. Point is nice for taking advantage of Silent Scope DHC, while Napalm Shot and Napalm Pillar are good enough to put her on anchor as she can fight well enough on her own and with a lot of meter. Middle is her least played position as her DHCs lack damage, utility, and safety compared to the other good mids level 3 is safe but Anti-air DP.

Also, the motion for Napalm Pillar makes it difficult to do after stand blocking, or after an skullgirl parasoul guard done from a crouch block. Start a Wiki.

Parasoul plays like a real life fencer, relying on speed and precision to stack tears on the battlefield in order to ramp up her damage potential. Her attacks may not inflict exceptional damage, but she can be especially deadly if she can reliably crit. Parasoul is particularly adept at controlling the distance with her opponent making her ideal for a Spacing playstyle. A Parasoul player can count on solid Health and Attack values, but will need to use her abilities wisely to maximize her potential. Parasoul has a number of moves that have an increased chance to Crit, encouraging players to think tactically and search for openings. She also uses sustained abilities that benefit herself and her teammates, keeping the Parasoul player at a constant advantage.

The voice of Parasoul is provided by Erin Fitzgerald. There is an alternate voice pack available for this character to use in place of the standard voice. This voice pack uses different quotes but are provided by the same voice actor:. Skullgirls Wiki Explore. Editions Skullgirls Encore Skullgirls 2nd Encore. Future Club Hidden Variable Voice cast.

Skullgirl parasoul

Under her command are the Black Egrets. Parasoul is one of the playable characters in Skullgirls, she is one of the earliest conceived characters and is one of the original eight playable characters. Krieg is a Renoir family heirloom, it is one of the four umbrella living weapons with the others being Eroberung, Hungern and Todd, all of which have currently unknown origins. Parasoul, unlike her late father, is a firm, fair, wise, and diligent leader who vows to protect the kingdom with the Black Egrets by her side. Her childhood was centered around becoming a warrior that was worthy of her father's legacy. Underneath her serious personality is a noble leader who is thinking about what is best for her kingdom and her family. She attacks with grace, poise, and cunning to defeat her opponents and complete her missions. She prefers to take action over doing paperwork. Although she maintains a solemn demeanor, she tends to be very protective of her sister and the kingdom in general as she does deeply care for their well being. When seeing the pain of others, Parasoul shows sorrow toward those who are suffering.

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Only three tears can be on the screen at once. Favorite for Parasoul, Favorite for Double. Only one soldier from Egret Call, Dive, or Charge can be on the screen at once. Great addition to control neutral for the purposes of both approaching and zoning. Good combo extending DHCs. Favorite for Parasoul, Favorite for Big Band. Nothing worth noting. Word of caution: Be careful using this against Ms. Tapping the button will leave the tear at a predetermined spot along the trajectory, as pictured. Egrets, dispatch. Does not last as long or cover as much range as DnB, though it is disjointed. They were last seen in a fencing lesson. Ground Bounce.

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Anti-air DP. Painwheel gets generally good assist support from Parasoul. Page details. Explodes when hit by a projectile. Ivy League. Ignites Tears , Chains Backwards. Wall Bounce. She attacks with grace, poise, and cunning to defeat her opponents and complete her missions. Nothing worth noting. File:SG par color Don't have an account? Sniper Shot unscale along with the Fenrir DHC glitch ignores max undizzy scaling for more damage can give some silly damage. For an assist punish, you can launch them and use this move repeatedly to get some damage in at super jump height where you're hard to hit.

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