Star sector
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The comforts of the high age of civilization are but a memory. The Domain of Man's latest expansion effort into the Persean Sector has been halted by the sudden and catastrophic collapse of the interstellar Gate network that connected the burgeoning empire to its colonies. The Persean Sector, struck in the middle of the colonization process by the Collapse, was severely crippled by the sudden destabilization of the colonial supply effort. Partially terraformed worlds were left unfinished and largely uninhabitable, some of them lightly populated by the now-decivilized colonists who were unable to leave. The Black Box devices used to build ships and construct colonial industries became priceless and irreplaceable overnight, as the colonists lost the knowledge necessary to construct or even repair them. Desperate factions, from the militaristic Hegemony to the ferociously economic megacorporation Tri-Tachyon, fight over the few remaining habitable worlds, while sending scavengers out into the untouched for centuries border systems to scavenge for long lost blueprints to technology they no longer possess. And many of them don't return, lost either to roving bands of pirates, fundamentalist terrorist cells dedicated to the destruction of industrial society, or the unforgiving and hazardous star systems of the Sector.
Star sector
Can someone who has played both explain why one is better than the other? From what I've seen, it feels a bit like Star Sector has more depth in, for example, trade and finance, Feel free to share your experience, everything is welcome, I'm so keen on both, but no time right now for 2 : , but I have a feeling that I'll end up with both leter : but which one should I start with? However, it is a big disadvantage for me that Star Sector is not available on Steam, as I like to have everything collected here. Starsector has colony management and industry which is basically faction building. This game does not have that yet? Combat feels a lot different. Flying small craft solo is viable and fun. In Starsector only the phase ships were capable of challenging the biggest baddest enemies in from my experience. One example: I was able to defeat a whole invasion fleet in a yacht wit railguns. It took a while and I tried a few times but it worked. Never managed to do that in Starsector past phase ship nerf. There is more RPG in that game than in Starsector. Your crew has tremendous impact on your ships performance.
Energy weapons star sector visually distinct enough not to need color coding. Collision damage is based on relative mass, and the largest asteroids are only about the size of the smallest frigates, and they also do kinetic damage which is greatly reduced against armor, star sector. The Buffalo Mk.
You take the role of a space captain seeking fortune and glory however you choose. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. The interstellar Gate network which bound the stars of the Human Domain in a network of trade, industry, and empire collapsed in an instant that irrevocably shattered known civilization. Countless fleets were scattered and lost. The sophistication of the high age of technology is but a memory. Entire worlds cut off from the Gate network starve, burn, and tear themselves apart. You find yourself stuck in the Persean Sector, a cut-off pocket of divided worlds trying to recover from the great Collapse.
There are dozens of systems, which can be classified in two groups, the Core Worlds , and the outer systems. As of the current version, most of the sector is procedurally generated, which means that the sector will vary from campaign to campaign. Even the Core Worlds have some measure of procedural generation on them, in their outer systems. The Sector has two types of generation settings for its seed: Age and Size. Age will alter the amount of planets, resources and star colors that will spawn in the Sector's constellations, while Size will alter the amount of star systems in the Sector. The top image's seed is MN M stands for "Mixed", which makes it so that different constellations have different ages. N stands for "Normal", which means the Sector has the normal amount of star systems on it. The Starscape of the Sector shows you the expected age of the systems Planets and stars. A lack of a cloud may indicate a particularly old system, as seen below in this old Sector.
Star sector
Old Earth cast out its dissidents, its unruly dreamers, its fanatics, and its utopian ideologues in those first leaking starships to build societies fitting their dreams — and sometimes their nightmares. The era of the sub-FTL expansion to the first neighbouring star systems is rife with legend and half-truth, but those insular cultures scattered and mutated, cut off from Old Earth, and created a flowering of unique worlds. The far end of cycles of war and occupation found the edge of the colonized Hyperspace Expanse. But this was not enough for the Domain, driven as it was by a spirit of conquest to never be sated. Humanity was thence scattered abroad upon the face of the galaxy, speaking one tongue, united by the demon Gates in one body of worldly law. But we had forgotten the laws of God, mightier than any fusion lance.
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The Luddic Church believed that the fall of the gates and the resulting tragedy was divine punishment for technology going too far. I would not be happy if every space game had to copy Starsector, because that's not the style of game that I wanted to play. One example: I was able to defeat a whole invasion fleet in a yacht wit railguns. Visually, they're blue-white, sometimes asymmetrical, and have blue-white exhaust and shields. An Exaggerated example among the frigates is the Mudskipper Mk. While the Hegemony is neutral towards the player, the task force that founded the Hegemony was mainly composed of disgraced soldiers being used for a glorified science experiment, and the devs have said that they aren't nearly as nice as they appear. Sign In Register. Starsector has a larger team and has been in development for much longer, so indeed it has more depth and deeper mechanics. My fleet was strong. The Atlas superfreighter and Prometheus supertanker are probably the most liable to cause this, as they're fairly easy to kill yet detonate very violently. Ballistic Missiles Energy. You have a limited amount of command points to set objectives with, target specific enemy ships, and to position your friendly ships, which regenerate slowly as the battle progresses. According to older, possibly no longer canon lore, the current year the game is set in would be in our dating system, with the Collapse having happened in As the player, you directly control your own ship, while issuing orders to other ships in your fleet.
For new players, it is highly recommended to play through the in-game tutorials and to read about the Game Mechanics.
The game takes place in the year , after humanity developed faster-than-light travel using transport gates. The small missile mount version only holds a single torpedo, so that one shot had best be made count. The ship's crew used to level up as you fight Green - Regular - Veteran - Elite , becoming more accurate in combat, speeding up repairs, and even increasing the efficiency of ship subsystems represented by a slight boost to ship stats. I may have to go back to see the new updates for SS. They're already a de facto state of similar standing to the Hegemony and Persean League. Starsector has more depth, but that doesnt precisely make it better. This basically means you can create your own weak points in this game. Originally posted by Veg :. If i had to choose, i'd pick starsector simply for having the simulation and full refund if the simulation turns out to prove your design is crap. Ships that ram using abilities like Burn Drive and Plasma Burn risk flaming out their engines as well when ramming ships their own size or larger. The Domain of Man's latest expansion effort into the Persean Sector has been halted by the sudden and catastrophic collapse of the interstellar Gate network that connected the burgeoning empire to its colonies. Starsector and Star Valor are exceedingly different styles of games, which appeal to quite different types of players. Then the sector was ravaged by the AI Wars and a great deal of knowledge and special equipment was lost due to known black boxes being destroyed.
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