starcitizen roadmap

Starcitizen roadmap

Welcome to the wiki! Be sure to read the rules before editing, and if you have any questions or confusions, feel free starcitizen roadmap contact us!

Page Last Updated: 15 March Alpha 3. Server Meshing is in Tech Preview. Wipes are scheduled for many reasons and sometimes not scheduled depending on database corruption or incompatibility with updates. Currently Wipes are not intended and it is possible to gain items that persist via gameplay such as Red Festival Envelopes and Vanduul replica helmets. Read more about Star Citizen resets. While A wipe might still not be intended, this is not as guaranteed as it was before.

Starcitizen roadmap

Do the same and be a part of creating a living, breathing First Person Universe where you and your friends will be able to explore the stars with unparalleled immersion. Join the fight and help support the ongoing development of Squadron 42, an unprecedented single-player adventure set in the Star Citizen Universe. Suppressors have always had this stat debuff since they were introduced in Alpha 3. Glint has an FOV angle which is quite slim Tied to the scope 4x tbd I haven't landed on if im happy or not with it having glint since you can still put it on a sniper, makes it harder to use still play I want to experiment with sniping being 1HK to the head on some snipers but having heavier bullet drop, even with the higher TTK This allows for the power fantasy of As of right now, it is active whenever the player is aiming down sight with the sniper Fighting in the dark is hard enough currently. Scope glint is on sniper scopes is positive for gameplay It's designed to give some counter play to snipers as you'll see if you've played jump town, players can IE11 is no longer supported. We do not support Internet Explorer 11 and below. Please use a different web browser. Jumptown 2. CitizenCon Save the Date Learn more about this year's big event! New Player Guide Dive in to our companion guide to make your first steps easier.

Star Citizen Shows. This patch also introduced the Anvil Carrack as flyable. Since 3.

Although we should perhaps add the caveat that development on Star Citizen isn't done and so far shows absolutely no signs of being even close. Which is why some Star Citizen backers have become upset with the game's glacial progress. To appease angry backers, Cloud Imperium Games implemented a revamped roadmap back in to show what the development team was working on and what it planned to accomplish in the coming months and even years. The idea was to put everything out on the table to be as transparent as possible about Star Citizen's development. However, Cloud Imperium now believes that its initial implementation of this revamped roadmap might have been a mistake. The roadmap as it stands consists of two parts: Progress Tracker , which shows what's been done and where developers are currently working, and Release View , which shows what CIG tentatively planned to deliver in the future. Today's update spends quite a few paragraphs describing the flaws of Release View and how it gave Star Citizen players a false view of the game's future development.

The studio released a detailed roadmap for the coming months leading up to update 3. The main focus of 3. As you travel, you might also encounter debris and derelict ships, both of which you can also explore. Other features in the update include the addition of a mission system, insurance for your ships, and the ability for multiple players to control turrets within a ship. However, implementing these features is not an easy task. Within each section, there are multiple features that need work. For example, the Persistence Universe content section is made up of new features including derelict ships, moons, and non-playable characters who provide missions. A small team of developers will work with each feature and break it down into even smaller elements so that each person in the group has a small number of tasks. The studio even made a minute video that shows the long and complicated process for creating these different features. Other than showing more behind-the-scenes content, the video is a general message that says development of a game of this scale takes manpower and time.

Starcitizen roadmap

Star Citizen developers Cloud Imperium Games' new public development roadmap will no longer include target dates for coming features more than one calendar quarter away. The change, the company writes , is largely to avoid "distraction" and "continued noise every time we shift deliverables" from "a very loud contingent of Roadmap watchers who see projections as promises. Despite all that time and money, though, the game still only exists as a very rough Alpha version that's still missing many of the promised features that have slowly crept into the project during that time. The single-player spinoff game Squadron 42 , meanwhile, has seen a planned beta delayed multiple times , with CIG COO Carl Jones recently saying it still might be "one or two more years" before the game is playable.

Pornuv

This massive patch brings Medical Gameplay as well as Persistent Inventory and more. This patch brings minor gameplay improvements. Jumptown 2. See official Alpha 3. Page Last Updated: 15 March Stability seems somewhat improved and previously lost Ships were restored. About Evocati Alpha 3. We do not support Internet Explorer 11 and below. Although we should perhaps add the caveat that development on Star Citizen isn't done and so far shows absolutely no signs of being even close. Fixing many of the bugs and issues of Alpha 3. Pyro Tech Preview was made available to the highest paying backers and the most dedicated testers.

Do the same and be a part of creating a living, breathing First Person Universe where you and your friends will be able to explore the stars with unparalleled immersion.

Update to this note 11th May : It turns out 4. While A wipe might still not be intended, this is not as guaranteed as it was before. Glowsticks - Added - New! Although it was announced to return given where the game currently is and what would be required to make a ship like the Reclaimer playable it seems Salvage still requires a lot more of the game to be fleshed out before appearing as a V1 profession. Invictus Polaris? This patch is estimated for for Intergalactic Aerospace Expo in November Update 12th October 3. Be sure to read the rules before editing, and if you have any questions or confusions, feel free to contact us! This will probably be revised further as the dates get closer. Which is why some Star Citizen backers have become upset with the game's glacial progress. Update 11th May Due to delays of various kinds and renaming of 4. This patch brings bug fixes and latency improvements. Jumptown 2. Categories : Under construction Development.

0 thoughts on “Starcitizen roadmap

Leave a Reply

Your email address will not be published. Required fields are marked *