Starcraft 2 liquipedia
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He was previously known as Finale , Catan , and Gumayushi. Gumayusi first came to prominence as a member of the Seoul amateur team that won the KeG Championship. After having been a trainee and substitute on T1 for most of and , Gumayusi made his unexpected professional debut for T1 in the Regional Finals. T1 was seeded into the second round due to their regular season performance, where they defeated Afreeca Freecs before falling to Gen. G in the final round, missing out on Worlds.
Starcraft 2 liquipedia
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It is split into three installments: the base game with the subtitle Wings of Liberty , and two expansion packs, Heart of the Swarm and Legacy of the Void. Players are required to strategically and quickly manage their Economy , Technology and Army in order to defeat their opponent. The basis of playing is, on the one hand, to harvest resources and on the other hand using said resources to purchase buildings , upgrades and units. In this most basic understanding of the game we distinguish two tasks for the player: Macro and Micro. As the name indicates, Micro refers to more local, specialized events, while Macro concerns the overall flow of the game and the economical side. It is important for every Starcraft player to have a balance of these two. Micro or micromanagement in full encompasses managing your army. Moving, attacking, retreating with the ultimate goal of overpowering your opponent. Micro is the ability to control your units individually, in order to make up for pathing or otherwise imperfect AI. For example, splitting Marines in order to suffer fewer loss from a Baneling attack, or being able to perform multiple kills with Mutalisks is considered "Micro".
Starcraft 2 liquipedia
Specifically, the player is assumed to have the role of Raynor from a third-person perspective. The first three missions must be completed in order, after which a series of events occurs that enables the player to begin directing the order in which missions are played. New units are acquired during each mission, which may then be used in any future missions except the Prophecy missions, in which the player does not use Terran units. In some cases, the capability to produce a particular type of unit can dramatically alter the challenge of a given mission. Many of the missions force the player to take a defensive position in contrast to multiplayer , which makes Siege Tanks a particularly beneficial unit to unlock as early as possible. Each mission can be completed using Casual, Normal, Hard, or Brutal difficulty. New players who have never played any video games in their entire life or are just new to RTS Real time strategy type games should probably begin on Normal - the Casual difficulty is very, very casual, to the point that enemies only very rarely attack and usually sit about waiting for the player to come and slaughter them - and their units have only half of their normal HP. In most cases, playing on Hard or Brutal adds more depth to a mission. For example, in the Zero Hour mission on Normal difficulty, the player has to deal with only the assaults of the Zerg , whereas in Hard and Brutal, there are Zerg "drop pods" that crash into the ground delivering Creep Tumors and Zerglings. These drop pods gradually begin to descend closer and closer to the player's base, and since Zerg units move more rapidly on Creep , this can ramp up the challenge quickly.
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