Suspicious toys bg3

There are many colorful characters in Baldur's Gate 3 and plenty of refugees to go around.

Joined: Oct DivineBard OP. If you want finished quest "Investigate the Suspicious Toys" this is simple. You don't lose reputation and don't climb on roof. Fisrt step: yuour team must outside firework shop - far! Maybe next to teleportation portal. Second step: you must summon "fire elemental" max 3 or more spells or scrolls and send him only him!

Suspicious toys bg3

Act 3 of Baldur's Gate 3 begins in Rivington, a town on the outskirts of the main city. Players can come across several quests in Rivington, including one called Investigate the Suspicious Toys. This focuses on an especially nefarious plot to give refugee children toy bears full of explosives. To start this quest, players must explore one of two restricted locations in Rivington, and to complete it, players must eventually track down a location in the Lower City of Baldur's Gate. Read on to learn exactly how to complete this unusual quest in Baldur's Gate 3. Updated on February 29, , by Nahda Nabiilah: Upon arriving at Rivington in Baldur's Gate 3, players will immediately notice a poor villager fighting with Arfur Gregorio. Approach them and start a conversation to understand what's going on and also trigger the quest in Baldur's Gate 3. You will face some problems while completing the mission, but they won't be difficult as there isn't much fighting involved. However, the last step of the Suspicious Toys quest , on the other hand, may be tricky, so keep that in mind. One of the first things players will stumble across in Act 3 is a man named Arfur Gregorio arguing with a refugee family that's using his house. Players can resolve this dispute however they like because it has no real effect on how the Suspicious Toys quest goes. The only thing that changes is where players will find Arfur later on. Once the dispute is over, players should enter Arfur's house and enter the room directly across from the front door.

The Flaming Fist guards who suspicious toys bg3 over the barn will get upset if they catch the party inside, but Baldur's Gate 3 players can use stealthspells, and potions to avoid their attention.

At the beginning of Act 3 in Baldur's Gate 3 , players will begin their journey in Rivington where they will be presented with the Investigate The Suspicious Toys quest. While in Rivington , there will be a plethora of quests to begin, but one man may stick out quite blatantly and that is Arfur Gregorio. Arfur Gregorio will be found arguing with a refugee family that he is attempting to kick out of his mansion. Further, poking around will reveal that Arfur actually has a suspicious little secret in the basement of his mansion. Something sneaky, and likely sinister, is going on, and it's time that the party got to the bottom of it.

Act 3 of Baldur's Gate 3 begins in Rivington, a town on the outskirts of the main city. Players can come across several quests in Rivington, including one called Investigate the Suspicious Toys. This focuses on an especially nefarious plot to give refugee children toy bears full of explosives. To start this quest, players must explore one of two restricted locations in Rivington, and to complete it, players must eventually track down a location in the Lower City of Baldur's Gate. Read on to learn exactly how to complete this unusual quest in Baldur's Gate 3. Updated on February 29, , by Nahda Nabiilah: Upon arriving at Rivington in Baldur's Gate 3, players will immediately notice a poor villager fighting with Arfur Gregorio. Approach them and start a conversation to understand what's going on and also trigger the quest in Baldur's Gate 3. You will face some problems while completing the mission, but they won't be difficult as there isn't much fighting involved. However, the last step of the Suspicious Toys quest , on the other hand, may be tricky, so keep that in mind. One of the first things players will stumble across in Act 3 is a man named Arfur Gregorio arguing with a refugee family that's using his house.

Suspicious toys bg3

A man named Arfur Gregorio is anxious about his basement. You can find him in southeast Rivington inside of the Requisitioned Barn. Next, you need to check out the toy crate, which your character will realize is filled with explosives. Nestor comes over to talk to you, starting the quest.

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Love this game for its ability to solve problems in unique ways like this How is throwing a person out of his house, ignoring his approach to the situation which was not great , the moral solution? Third step: send away fire elemental when kill everybody working for Gortash remember: except to costumers. As you enter the Requisitioned barn behind Nestor, look to the left for a crate of toys. Whether this seems like a preferable way to take out enemies, it's doubly efficient as if not utilized, the enemy will recognize their potential and use them against the party. How To Recruit Minsc. Maybe next to teleportation portal. You can either talk your way in or sneak your way in. All Genshin Impact codes and how to redeem them March Otherwise, Arfur will simply flee and promise you'll never see him again. Fisrt step: yuour team must outside firework shop - far! Join the page discussion Tired of anon posting?

There are many colorful characters in Baldur's Gate 3 and plenty of refugees to go around. In Act Three, the refugees who have survived thus far are about to make it to the city of Baldur's Gate, but there's a bit of a snag.

Nestor expresses gratitude for identifying the issue and urges you to find the person who tampered with the toys. Still, players can get the name Felogyr from the Blackmail Letter and use that to track down the operation. Once the dispute is over, players should enter Arfur's house and enter the room directly across from the front door. The place is loaded with fireworks traps at every turn. Leave feedback. Best Cleric Spells. Or are you stuck looking for Arfur Gregorio? Once reaching Rivington, head to the mansion near the waypoint where Arfur will be arguing with the refugees. Regardless of what is chosen, the party will end up with Arfur's money and an Admission Pass to Gortash's Coronation. Private Message. Whether this seems like a preferable way to take out enemies, it's doubly efficient as if not utilized, the enemy will recognize their potential and use them against the party. He'll also give the party his Admission Pass to Gortash's coronation, which can get them past the Wyrm's Rock Fortress drawbridge. Players should also keep in mind that Avery and the guards on the lower floors will turn hostile at the same time as the Banites on the top floor. Show Likes. At the beginning of Act 3 in Baldur's Gate 3 , players will begin their journey in Rivington where they will be presented with the Investigate The Suspicious Toys quest.

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