swtor deception assassin guide

Swtor deception assassin guide

SWTOR 7. The guide is up-to-date for Patch 7, swtor deception assassin guide. Deception Assassins charge their saberstaves with static electricity using a combination of high-voltage Force lightning attacks and lightsaber swings. At any point, they can discharge this pent-up electricity to unleash devastation upon unsuspecting foes, though their saber needs to be fully charged in order to deal maximum damage.

Deception is particularly strong as a melee burst DPS class and is relatively easy to play though it has among the highest skill ceilings to maximize its DPS due to the RNG nature of certain aspects of its rotation. Assassins have strong utility for a DPS class. They can guard and taunt, they have a 4 second hard stun Electrocute , an 8 second soft stun Force Lift , an additional 2 second hard stun Spike , Force Slow, tank classes can pull certain targets for positioning, all classes have Overload as a knockback, and Deception Assassins can apply Force damage taken and armor rating debuffs to targets. Regarding mobility, Assassins have very strong mobility when needed. All of the spec abilities are instant.

Swtor deception assassin guide

From the murky depths of the dark side, the deception assassin emerges with a calculated plan. As the assassin presses the attack, force lightning accumulates within their double bladed lightsaber results in massive discharges that can ravage the assassins opponent before they even know what hit them. You can start playing Deception at level 1. To start playing Deception, you will need to first create a Assassin character, which can be played by Sith Warriors and Sith Inquisitors or even the Jedi Knight and Jedi Consular if you unlock the dark-side Combat Styles. Once you are ingame, press K on your keyboard to open the Combat Style tab, and choose Deception from the three options. This choice is not permanent, you will be able to switch between all three options by finding a rest location like a cantina. If you are below level 80, there are no true guides available to tell you what specific abilities you should be using, because the ideal rotation would change every level. Instead, you can use this guide to figure out which of your abilities are attacks, which are defensive, and which are just useful. Once you hit at least level 60, you'll have most of your main abilities and ca try learning an actual rotation. However, you are high enough level that you at least have all your main abilities - so you might be able to get your level 80 rotation to work, or at least something similar to it. Not quite ready to learn all your abilities yet? Ready to learn more about your class, and how to play at a higher skill level? These guides by other players break down your class's abilities and your full rotation! Use these abilities to help yourself stay alive. The Assassin has these defensive and healing abilities and you'll want to know where they are in a difficult fight.

Even if you mess up, keep doing the rotation! This should result in Force Cloak coming off cooldown around 10s or so before Recklessness comes off cooldown.

This guide explains the best builds for Assassin DPS disciplines that are optimized to perform extremely well in solo content. The guide is up-to-date for Patch 7. Trash mob encounters rarely last more than a few seconds while boss fights and PvP typically last at least a few minutes, requiring you to make use of far more abilities. I believe this disconnect was responsible for making skipping trash via stealth and cheese such a popular approach to playing PvE in SWTOR. BioWare clearly understood this and mostly solved it by introducing extremely powerful new ability tree buffs and legendary implants that synergize with existing tactical items. These ridiculously potent effects form the basis of the solo builds and are able to exist without causing too many balance issues in group content because they are short-lived and only reliably trigger off of combat events that are fairly unique to and common when fighting trash mobs.

SWTOR 7. The guide is up-to-date for Patch 7. Deception Assassins charge their saberstaves with static electricity using a combination of high-voltage Force lightning attacks and lightsaber swings. At any point, they can discharge this pent-up electricity to unleash devastation upon unsuspecting foes, though their saber needs to be fully charged in order to deal maximum damage. In terms of AoE, Deception offers basically nothing. If you want to do AoE, switch to Hatred or leave it to other specs. In terms of survivability, Assassins received minor nerfs.

Swtor deception assassin guide

As of right now, i only have 2 main set pieces and the basic war hero light saber. Take into account this will take some time because my school demands a heavy schedule. I will not make any stat recommendations yet, seeing as i cannot vouch or give suggestions for something i am not up to date with. I generally aim to get once piece per week which already is quite hard. Once i do i will re read the guide, and add updated parts to give the most up to date info on the deception spec. I will throw in as of right now, an updated talent tree which i am currently using in game to get my war hero, i can see much hasnt changed there. Hi guys, ive been poking around the forums and other various websites for a really nice and proper guide to assassin deception DPS and pvp aswell, sadly only blackrabbit offered a semi-decent guide, but dont get me wrong, his guide was how i got started on my assassin, buts is just not detailed enough, and there isnt anything else out there. I figured maybe it was time i wrote up a guide on how to "properly" play the deception spec. I've watched many videos on youtube with deception assassins just spamming maul and i can tell you it was painful to watch, because i can clearly shot people in pvp not that OP, compared to operatives lol and if its done correctly and timing is used correctly, you will be unstoppable, guaranteed.

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Phantom Stride has 2 charges. Cannot be used during combat. Expansion Expansion Legacy of the Sith 7. Force and tech damage are just non-weapon damage from Force and tech wielders. Maul is a very expensive ability 40 Force and deals only moderately more damage than Voltaic Slash. Deception is pretty average when it comes to dependence on the group. Defense chance is the chance to completely avoid the damage from an attack. The cooldown of Reaping Strike is reduced by 6 seconds whenever you critically hit with a direct Force attack. Using your interrupt in combat is very useful as it can prevent the enemy from damaging you, or sometimes even prevent them from stunning you or knocking you back! This proc applies to all Assassin disciplines. Stealth This is a toggle ability that lets you enter stealth when out of combat. Multi-Enemy Solo Suggestion: Force Magnetism - Force Magnetism can really help a stealthy character solo certain content faster, but for tangible combat benefits, you can also take Overload to knock enemies off ledges for an instant kill, or Maul Spike for a stun if no ledges will be available. Usually, you only need to hold off on Reaping Strike against stronger enemies on high-level planets.

I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 3, links in the list of guides, up from 2, last year and 2, from the year before! I've endeavored to find guides that are up to date or as close as I could find for If you would like to add your own favorite guides to this list, please post them on this discord channel.

While the competition amongst burst DPS has gotten much tougher in 6. Dxun Huntmaster: Help tank mitigate damage from Penetrating Shots. Accuracy: 1, - 1, anything outside this approximate range and I usually try to re-optimize by swapping around enhancements and augments. Formless Phantom. Jump to a faraway enemy. Hopefully this is obvious by now but Recklessness is really strong and important to maximizing DPS as an Assassin and particularly as an Deception Assassin. Should be used immediately after getting to 3 stacks so as to avoid capping and wasting a stack of Static Charges from a proc of Surging Charge. Audacity causes Recklessness to grant 3 charges instead of 2 and Fade reduces the cooldown of Force Cloak from seconds to 75 seconds. Use them against stronger enemies to defeat them faster. This passive also helps make Deception a very tanky DPS discipline. In addition, if the target of your Phantom Stride is killed within 10 seconds of using Phantom Stride, the cooldown of Phantom Stride is reset. Dark Stability Effect : Activating Deflection grants Dark Stability, which makes you immune to stun, sleep, lift, and incapacitating effects for 6 seconds. Dynamic Force is more valuable with this build because it will enable you to use Recklessness for every single trash pull without having to wait around. Reduces the cooldown of Jolt by 2 seconds, Unbreakable Will by 30 seconds, and Force Speed by 5 seconds. Taking more than 1 GCD at the absolute most is as much as is allowable to make this tactical worth using.

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